| | 1 | | using System.Collections.Generic; |
| | 2 | | using System.Runtime.CompilerServices; |
| | 3 | | using UnityEngine; |
| | 4 | | using UnityEngine.UI; |
| | 5 | |
|
| | 6 | | [assembly: InternalsVisibleTo("AvatarEditorHUDTests")] |
| | 7 | |
|
| | 8 | | public class ItemSelector : MonoBehaviour |
| | 9 | | { |
| | 10 | | [SerializeField] |
| | 11 | | internal ItemToggleFactory itemToggleFactory; |
| | 12 | |
|
| | 13 | | [SerializeField] |
| | 14 | | private RectTransform itemContainer; |
| | 15 | |
|
| | 16 | | [SerializeField] |
| | 17 | | internal GameObject loadingSpinner; |
| | 18 | |
|
| | 19 | | [SerializeField] |
| | 20 | | internal GameObject loadingRetry; |
| | 21 | |
|
| | 22 | | [SerializeField] |
| | 23 | | internal Button loadingRetryButton; |
| | 24 | |
|
| | 25 | | public event System.Action<string> OnItemClicked; |
| | 26 | | public event System.Action<string> OnSellClicked; |
| | 27 | | public event System.Action OnRetryClicked; |
| | 28 | |
|
| 1496 | 29 | | internal Dictionary<string, ItemToggle> itemToggles = new Dictionary<string, ItemToggle>(); |
| | 30 | |
|
| | 31 | | private string currentBodyShape; |
| | 32 | |
|
| | 33 | | private void Awake() |
| | 34 | | { |
| 88 | 35 | | Application.quitting += () => |
| | 36 | | { |
| 0 | 37 | | OnItemClicked = null; |
| 0 | 38 | | }; |
| | 39 | |
|
| 88 | 40 | | loadingRetryButton.onClick.AddListener(RetryLoading); |
| 88 | 41 | | } |
| | 42 | |
|
| 176 | 43 | | private void OnDestroy() { loadingRetryButton.onClick.RemoveListener(RetryLoading); } |
| | 44 | |
|
| | 45 | | public void AddItemToggle(WearableItem item, int amount) |
| | 46 | | { |
| 3896 | 47 | | if (item == null) |
| 0 | 48 | | return; |
| 3896 | 49 | | if (itemToggles.ContainsKey(item.id)) |
| 0 | 50 | | return; |
| | 51 | |
|
| | 52 | | ItemToggle newToggle; |
| 3896 | 53 | | if (item.IsCollectible()) |
| | 54 | | { |
| 32 | 55 | | newToggle = itemToggleFactory.CreateItemToggleFromRarity(item.rarity, itemContainer); |
| 32 | 56 | | newToggle.transform.SetAsFirstSibling(); |
| 32 | 57 | | } |
| | 58 | | else |
| | 59 | | { |
| 3864 | 60 | | newToggle = itemToggleFactory.CreateBaseWearable(itemContainer); |
| | 61 | | } |
| | 62 | |
|
| 3896 | 63 | | newToggle.Initialize(item, false, amount); |
| 3896 | 64 | | newToggle.OnClicked += ToggleClicked; |
| 3896 | 65 | | newToggle.OnSellClicked += SellClicked; |
| 3896 | 66 | | itemToggles.Add(item.id, newToggle); |
| | 67 | |
|
| 3896 | 68 | | bool active = string.IsNullOrEmpty(currentBodyShape) || item.SupportsBodyShape(currentBodyShape); |
| 3896 | 69 | | newToggle.gameObject.SetActive(active); |
| 3896 | 70 | | } |
| | 71 | |
|
| | 72 | | public void RemoveItemToggle(string itemID) |
| | 73 | | { |
| 0 | 74 | | if (string.IsNullOrEmpty(itemID)) |
| 0 | 75 | | return; |
| | 76 | |
|
| 0 | 77 | | ItemToggle toggle = GetItemToggleByID(itemID); |
| 0 | 78 | | if (toggle == null) |
| 0 | 79 | | return; |
| | 80 | |
|
| 0 | 81 | | itemToggles.Remove(itemID); |
| 0 | 82 | | Destroy(toggle.gameObject); |
| 0 | 83 | | } |
| | 84 | |
|
| | 85 | | public void RemoveAllItemToggle() |
| | 86 | | { |
| 2363 | 87 | | using (var it = itemToggles.GetEnumerator()) |
| | 88 | | { |
| 5023 | 89 | | while (it.MoveNext()) |
| | 90 | | { |
| 2660 | 91 | | Destroy(it.Current.Value.gameObject); |
| | 92 | | } |
| 2363 | 93 | | } |
| | 94 | |
|
| 2363 | 95 | | itemToggles.Clear(); |
| 2363 | 96 | | } |
| | 97 | |
|
| | 98 | | public void SetBodyShape(string bodyShape) |
| | 99 | | { |
| 768 | 100 | | if (currentBodyShape == bodyShape) |
| 0 | 101 | | return; |
| | 102 | |
|
| 768 | 103 | | currentBodyShape = bodyShape; |
| 768 | 104 | | ShowCompatibleWithBodyShape(); |
| 768 | 105 | | } |
| | 106 | |
|
| | 107 | | private void ShowCompatibleWithBodyShape() |
| | 108 | | { |
| 768 | 109 | | using (Dictionary<string, ItemToggle>.Enumerator iterator = itemToggles.GetEnumerator()) |
| | 110 | | { |
| 2016 | 111 | | while (iterator.MoveNext()) |
| | 112 | | { |
| 1248 | 113 | | ItemToggle current = iterator.Current.Value; |
| 1248 | 114 | | bool active = current.wearableItem.SupportsBodyShape(currentBodyShape); |
| 1248 | 115 | | current.gameObject.SetActive(active); |
| | 116 | | } |
| 768 | 117 | | } |
| 768 | 118 | | } |
| | 119 | |
|
| | 120 | | public void Select(string itemID) |
| | 121 | | { |
| 1928 | 122 | | ItemToggle toggle = GetItemToggleByID(itemID); |
| 1928 | 123 | | if (toggle != null) |
| 988 | 124 | | toggle.selected = true; |
| 1928 | 125 | | } |
| | 126 | |
|
| | 127 | | public void SetWearableLoadingSpinner(string wearableID, bool isActive) |
| | 128 | | { |
| 2754 | 129 | | ItemToggle toggle = GetItemToggleByID(wearableID); |
| 2754 | 130 | | if (toggle != null) |
| 1359 | 131 | | toggle.SetLoadingSpinner(isActive); |
| 2754 | 132 | | } |
| | 133 | |
|
| | 134 | | public void Unselect(string itemID) |
| | 135 | | { |
| 838 | 136 | | ItemToggle toggle = GetItemToggleByID(itemID); |
| 838 | 137 | | if (toggle != null) |
| 419 | 138 | | toggle.selected = false; |
| 838 | 139 | | } |
| | 140 | |
|
| | 141 | | public void UnselectAll() |
| | 142 | | { |
| 1584 | 143 | | using (var iterator = itemToggles.GetEnumerator()) |
| | 144 | | { |
| 4196 | 145 | | while (iterator.MoveNext()) |
| | 146 | | { |
| 2612 | 147 | | iterator.Current.Value.selected = false; |
| | 148 | | } |
| 1584 | 149 | | } |
| 1584 | 150 | | } |
| | 151 | |
|
| 0 | 152 | | private void ToggleClicked(ItemToggle toggle) { OnItemClicked?.Invoke(toggle.wearableItem.id); } |
| | 153 | |
|
| 0 | 154 | | private void SellClicked(ItemToggle toggle) { OnSellClicked?.Invoke(toggle.wearableItem.id); } |
| | 155 | |
|
| | 156 | | private ItemToggle GetItemToggleByID(string itemID) |
| | 157 | | { |
| 5520 | 158 | | if (string.IsNullOrEmpty(itemID)) |
| 0 | 159 | | return null; |
| 5520 | 160 | | return itemToggles.ContainsKey(itemID) ? itemToggles[itemID] : null; |
| | 161 | | } |
| | 162 | |
|
| | 163 | | public void ShowLoading(bool isActive) |
| | 164 | | { |
| 1 | 165 | | loadingSpinner.SetActive(isActive); |
| 1 | 166 | | loadingSpinner.transform.SetAsLastSibling(); |
| 1 | 167 | | } |
| | 168 | |
|
| | 169 | | public void ShowRetryLoading(bool isActive) |
| | 170 | | { |
| 1 | 171 | | loadingRetry.SetActive(isActive); |
| 1 | 172 | | loadingRetry.transform.SetAsLastSibling(); |
| 1 | 173 | | } |
| | 174 | |
|
| 0 | 175 | | private void RetryLoading() { OnRetryClicked?.Invoke(); } |
| | 176 | | } |