| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace DCL |
| | 6 | | { |
| | 7 | | //TODO Rename to IAvatar (not now to avoid conflicts) |
| | 8 | | public interface IAvatarLODController : IDisposable |
| | 9 | | { |
| | 10 | | Player player { get; } |
| | 11 | | void SetFullAvatar(); |
| | 12 | | void SetSimpleAvatar(); |
| | 13 | | void SetImpostor(); |
| | 14 | | void SetInvisible(); |
| | 15 | | void UpdateImpostorTint(float distanceToMainPlayer); |
| | 16 | | void SetThrottling(int framesBetweenUpdates); |
| | 17 | | void SetNameVisible(bool visible); |
| | 18 | | } |
| | 19 | |
|
| | 20 | | public class AvatarLODController : IAvatarLODController |
| | 21 | | { |
| | 22 | | internal enum State |
| | 23 | | { |
| | 24 | | Invisible, |
| | 25 | | FullAvatar, |
| | 26 | | SimpleAvatar, |
| | 27 | | Impostor, |
| | 28 | | } |
| | 29 | |
|
| | 30 | | private const float TRANSITION_DURATION = 0.5f; |
| | 31 | |
|
| 0 | 32 | | public Player player { get; } |
| | 33 | |
|
| | 34 | | internal float avatarFade; |
| | 35 | | internal float impostorFade; |
| | 36 | |
|
| | 37 | | internal bool SSAOEnabled; |
| | 38 | | internal bool facialFeaturesEnabled; |
| | 39 | |
|
| | 40 | | internal Coroutine currentTransition = null; |
| | 41 | | internal State? lastRequestedState = null; |
| | 42 | |
|
| 15 | 43 | | public AvatarLODController(Player player) |
| | 44 | | { |
| 15 | 45 | | this.player = player; |
| 15 | 46 | | avatarFade = 1; |
| 15 | 47 | | impostorFade = 0; |
| 15 | 48 | | SSAOEnabled = true; |
| 15 | 49 | | facialFeaturesEnabled = true; |
| 15 | 50 | | if (player?.renderer == null) |
| 0 | 51 | | return; |
| 15 | 52 | | player.renderer.SetAvatarFade(avatarFade); |
| 15 | 53 | | player.renderer.SetImpostorFade(impostorFade); |
| 15 | 54 | | } |
| | 55 | |
|
| | 56 | | public void SetFullAvatar() |
| | 57 | | { |
| 4 | 58 | | if (lastRequestedState == State.FullAvatar) |
| 0 | 59 | | return; |
| | 60 | |
|
| 4 | 61 | | lastRequestedState = State.FullAvatar; |
| 4 | 62 | | if (player?.renderer == null) |
| 1 | 63 | | return; |
| | 64 | |
|
| 3 | 65 | | player.onPointerDownCollider.SetColliderEnabled(true); |
| | 66 | |
|
| 3 | 67 | | SetAvatarFeatures(true, true); |
| 3 | 68 | | StartTransition(1, 0); |
| 3 | 69 | | } |
| | 70 | |
|
| | 71 | | public void SetSimpleAvatar() |
| | 72 | | { |
| 3 | 73 | | if (lastRequestedState == State.SimpleAvatar) |
| 0 | 74 | | return; |
| | 75 | |
|
| 3 | 76 | | lastRequestedState = State.SimpleAvatar; |
| 3 | 77 | | if (player?.renderer == null) |
| 1 | 78 | | return; |
| | 79 | |
|
| 2 | 80 | | player.onPointerDownCollider.SetColliderEnabled(true); |
| | 81 | |
|
| 2 | 82 | | SetAvatarFeatures(false, false); |
| 2 | 83 | | StartTransition(1, 0); |
| 2 | 84 | | } |
| | 85 | |
|
| | 86 | | public void SetImpostor() |
| | 87 | | { |
| 3 | 88 | | if (lastRequestedState == State.Impostor) |
| 0 | 89 | | return; |
| | 90 | |
|
| 3 | 91 | | lastRequestedState = State.Impostor; |
| 3 | 92 | | if (player?.renderer == null) |
| 1 | 93 | | return; |
| | 94 | |
|
| 2 | 95 | | player.onPointerDownCollider.SetColliderEnabled(false); |
| | 96 | |
|
| 2 | 97 | | SetAvatarFeatures(false, false); |
| 2 | 98 | | StartTransition(0, 1); |
| 2 | 99 | | } |
| | 100 | |
|
| | 101 | | public void SetInvisible() |
| | 102 | | { |
| 1 | 103 | | if (lastRequestedState == State.Invisible) |
| 0 | 104 | | return; |
| | 105 | |
|
| 1 | 106 | | lastRequestedState = State.Invisible; |
| 1 | 107 | | if (player?.renderer == null) |
| 0 | 108 | | return; |
| | 109 | |
|
| 1 | 110 | | player.onPointerDownCollider.SetColliderEnabled(false); |
| | 111 | |
|
| 1 | 112 | | SetAvatarFeatures(false, false); |
| 1 | 113 | | StartTransition(0, 0, TRANSITION_DURATION * 1.5f); |
| 1 | 114 | | } |
| | 115 | |
|
| 6 | 116 | | public void SetThrottling(int framesBetweenUpdates) { player?.renderer?.SetThrottling(framesBetweenUpdates); } |
| | 117 | | public void SetNameVisible(bool visible) |
| | 118 | | { |
| 0 | 119 | | if (visible) |
| 0 | 120 | | player?.playerName.Show(); |
| | 121 | | else |
| 0 | 122 | | player?.playerName.Hide(); |
| 0 | 123 | | } |
| | 124 | |
|
| | 125 | | private void StartTransition(float newTargetAvatarFade, float newTargetImpostorFade, float transitionDuration = |
| | 126 | | { |
| 8 | 127 | | CoroutineStarter.Stop(currentTransition); |
| 8 | 128 | | currentTransition = CoroutineStarter.Start(Transition(newTargetAvatarFade, newTargetImpostorFade, transition |
| 8 | 129 | | } |
| | 130 | |
|
| | 131 | | internal IEnumerator Transition(float targetAvatarFade, float targetImpostorFade, float transitionDuration = TRA |
| | 132 | | { |
| 9 | 133 | | while (!player.renderer.isReady) |
| | 134 | | { |
| 0 | 135 | | yield return null; |
| | 136 | | } |
| | 137 | |
|
| 9 | 138 | | player.renderer.SetAvatarFade(avatarFade); |
| 9 | 139 | | player.renderer.SetImpostorFade(impostorFade); |
| 9 | 140 | | player.renderer.SetRendererEnabled(true); |
| 9 | 141 | | player.renderer.SetImpostorVisibility(true); |
| | 142 | |
|
| 565 | 143 | | while (!Mathf.Approximately(avatarFade, targetAvatarFade) || !Mathf.Approximately(impostorFade, targetImpost |
| | 144 | | { |
| 556 | 145 | | avatarFade = Mathf.MoveTowards(avatarFade, targetAvatarFade, (1f / transitionDuration) * Time.deltaTime) |
| 556 | 146 | | impostorFade = Mathf.MoveTowards(impostorFade, targetImpostorFade, (1f / transitionDuration) * Time.delt |
| 556 | 147 | | player.renderer.SetAvatarFade(avatarFade); |
| 556 | 148 | | player.renderer.SetImpostorFade(impostorFade); |
| 556 | 149 | | yield return null; |
| | 150 | | } |
| | 151 | |
|
| 9 | 152 | | avatarFade = targetAvatarFade; |
| 9 | 153 | | impostorFade = targetImpostorFade; |
| | 154 | |
|
| 9 | 155 | | bool avatarVisibility = !Mathf.Approximately(avatarFade, 0); |
| 9 | 156 | | player.renderer.SetRendererEnabled(avatarVisibility); |
| 9 | 157 | | bool impostorVisibility = !Mathf.Approximately(impostorFade, 0); |
| 9 | 158 | | player.renderer.SetImpostorVisibility(impostorVisibility); |
| 9 | 159 | | currentTransition = null; |
| 9 | 160 | | } |
| | 161 | |
|
| | 162 | | private void SetAvatarFeatures(bool newSSAOEnabled, bool newFacialFeaturesEnabled) |
| | 163 | | { |
| 8 | 164 | | if (SSAOEnabled != newSSAOEnabled) |
| | 165 | | { |
| 7 | 166 | | player.renderer.SetSSAOEnabled(newSSAOEnabled); |
| 7 | 167 | | SSAOEnabled = newSSAOEnabled; |
| | 168 | | } |
| | 169 | |
|
| 8 | 170 | | if (facialFeaturesEnabled != newFacialFeaturesEnabled) |
| | 171 | | { |
| 7 | 172 | | player.renderer.SetFacialFeaturesVisible(newFacialFeaturesEnabled); |
| 7 | 173 | | facialFeaturesEnabled = newFacialFeaturesEnabled; |
| | 174 | | } |
| 8 | 175 | | } |
| | 176 | |
|
| 0 | 177 | | public void UpdateImpostorTint(float distanceToMainPlayer) { player.renderer.SetImpostorColor(AvatarRendererHelp |
| | 178 | |
|
| | 179 | | public void Dispose() |
| | 180 | | { |
| 0 | 181 | | lastRequestedState = null; |
| 0 | 182 | | CoroutineStarter.Stop(currentTransition); |
| 0 | 183 | | } |
| | 184 | | } |
| | 185 | | } |