| | | 1 | | using DCL; |
| | | 2 | | using UnityEngine; |
| | | 3 | | |
| | | 4 | | public class HideAvatarsModifier : AvatarModifier |
| | | 5 | | { |
| | | 6 | | private const string HIDE_AVATARS_MODIFIER = "HIDE_AVATARS_MODIFIER"; |
| | | 7 | | |
| | | 8 | | public override void ApplyModifier(GameObject avatar) |
| | | 9 | | { |
| | 0 | 10 | | AvatarVisibility avatarVisibility = avatar.GetComponent<AvatarVisibility>(); |
| | 0 | 11 | | if (avatarVisibility != null) |
| | | 12 | | { |
| | 0 | 13 | | avatarVisibility.SetVisibility(HIDE_AVATARS_MODIFIER, false); |
| | | 14 | | } |
| | 0 | 15 | | } |
| | | 16 | | |
| | | 17 | | public override void RemoveModifier(GameObject avatar) |
| | | 18 | | { |
| | 0 | 19 | | AvatarVisibility avatarVisibility = avatar.GetComponent<AvatarVisibility>(); |
| | 0 | 20 | | if (avatarVisibility != null) |
| | | 21 | | { |
| | 0 | 22 | | avatarVisibility.SetVisibility(HIDE_AVATARS_MODIFIER, true); |
| | | 23 | | } |
| | 0 | 24 | | } |
| | | 25 | | } |