| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | public class BIWContext |
| | 7 | | { |
| | 8 | | private const string PROJECT_REFERENCES_PATH = "ScriptableObjects/ProjectReferences"; |
| | 9 | | private const string GOD_MODE_DYNAMIC_VARIABLE_PATH = "ScriptableObjects/GodModeVariables"; |
| | 10 | | private const string FIRST_PERSON_DYNAMIC_VARIABLE_PATH = "ScriptableObjects/FirstPersonVariables"; |
| | 11 | | private const string INPUTS_PATH = "ScriptableObjects/InputReferences"; |
| | 12 | |
|
| | 13 | | //Scriptable Objects |
| 0 | 14 | | public BIWProjectReferences projectReferencesAsset { get; private set; } |
| 0 | 15 | | public BIWGodModeDynamicVariables godModeDynamicVariablesAsset { get; private set; } |
| 0 | 16 | | public BIWFirstPersonDynamicVariables firstPersonDynamicVariablesAsset { get; private set; } |
| 0 | 17 | | public BIWInputsReferences inputsReferencesAsset { get; private set; } |
| | 18 | |
|
| | 19 | | // BIW Controllers |
| 0 | 20 | | public IBIWOutlinerController outlinerController { get; private set; } |
| 0 | 21 | | public IBIWInputHandler inputHandler { get; private set; } |
| 0 | 22 | | public IBIWInputWrapper inputWrapper { get; private set; } |
| 0 | 23 | | public IBIWPublishController publishController { get; private set; } |
| 0 | 24 | | public IBIWCreatorController creatorController { get; private set; } |
| 0 | 25 | | public IBIWModeController modeController { get; private set; } |
| 0 | 26 | | public IBIWFloorHandler floorHandler { get; internal set; } |
| 0 | 27 | | public IBIWEntityHandler entityHandler { get; private set; } |
| 0 | 28 | | public IBIWActionController actionController { get; private set; } |
| 0 | 29 | | public IBIWSaveController saveController { get; private set; } |
| 0 | 30 | | public IBIWRaycastController raycastController { get; private set; } |
| 0 | 31 | | public IBIWGizmosController gizmosController { get; private set; } |
| 0 | 32 | | public InitialSceneReferences.Data sceneReferences { get; private set; } |
| | 33 | |
|
| | 34 | | public void Initialize(IBIWOutlinerController outlinerController, |
| | 35 | | IBIWInputHandler inputHandler, |
| | 36 | | IBIWInputWrapper inputWrapper, |
| | 37 | | IBIWPublishController publishController, |
| | 38 | | IBIWCreatorController creatorController, |
| | 39 | | IBIWModeController modeController, |
| | 40 | | IBIWFloorHandler floorHandler, |
| | 41 | | IBIWEntityHandler entityHandler, |
| | 42 | | IBIWActionController actionController, |
| | 43 | | IBIWSaveController saveController, |
| | 44 | | IBIWRaycastController raycastController, |
| | 45 | | IBIWGizmosController gizmosController, |
| | 46 | | InitialSceneReferences.Data sceneReferences) |
| | 47 | | { |
| 168 | 48 | | projectReferencesAsset = Resources.Load<BIWProjectReferences>(PROJECT_REFERENCES_PATH); |
| 168 | 49 | | godModeDynamicVariablesAsset = Resources.Load<BIWGodModeDynamicVariables>(GOD_MODE_DYNAMIC_VARIABLE_PATH); |
| 168 | 50 | | firstPersonDynamicVariablesAsset = Resources.Load<BIWFirstPersonDynamicVariables>(FIRST_PERSON_DYNAMIC_VARIABLE_ |
| 168 | 51 | | inputsReferencesAsset = Resources.Load<BIWInputsReferences>(INPUTS_PATH); |
| | 52 | |
|
| 168 | 53 | | this.outlinerController = outlinerController; |
| 168 | 54 | | this.inputHandler = inputHandler; |
| 168 | 55 | | this.inputWrapper = inputWrapper; |
| 168 | 56 | | this.publishController = publishController; |
| 168 | 57 | | this.creatorController = creatorController; |
| 168 | 58 | | this.modeController = modeController; |
| 168 | 59 | | this.floorHandler = floorHandler; |
| 168 | 60 | | this.entityHandler = entityHandler; |
| 168 | 61 | | this.actionController = actionController; |
| 168 | 62 | | this.saveController = saveController; |
| 168 | 63 | | this.raycastController = raycastController; |
| 168 | 64 | | this.gizmosController = gizmosController; |
| 168 | 65 | | this.sceneReferences = sceneReferences; |
| 168 | 66 | | } |
| | 67 | |
|
| | 68 | | public void Dispose() |
| | 69 | | { |
| 102 | 70 | | outlinerController.Dispose(); |
| 102 | 71 | | inputHandler.Dispose(); |
| 102 | 72 | | inputWrapper.Dispose(); |
| 102 | 73 | | publishController.Dispose(); |
| 102 | 74 | | creatorController.Dispose(); |
| 102 | 75 | | modeController.Dispose(); |
| 102 | 76 | | floorHandler.Dispose(); |
| 102 | 77 | | entityHandler.Dispose(); |
| 102 | 78 | | actionController.Dispose(); |
| 102 | 79 | | saveController.Dispose(); |
| 102 | 80 | | raycastController.Dispose(); |
| 102 | 81 | | gizmosController.Dispose(); |
| | 82 | |
|
| 102 | 83 | | projectReferencesAsset = null; |
| 102 | 84 | | godModeDynamicVariablesAsset = null; |
| 102 | 85 | | firstPersonDynamicVariablesAsset = null; |
| 102 | 86 | | inputsReferencesAsset = null; |
| 102 | 87 | | } |
| | 88 | | } |