| | 1 | | using DCL.Controllers; |
| | 2 | | using System.Collections; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | public interface IBIWController |
| | 7 | | { |
| | 8 | | void Initialize(BIWContext context); |
| | 9 | | void EnterEditMode(IParcelScene scene); |
| | 10 | | void ExitEditMode(); |
| | 11 | | void OnGUI(); |
| | 12 | |
|
| | 13 | | void LateUpdate(); |
| | 14 | |
|
| | 15 | | void Update(); |
| | 16 | | void Dispose(); |
| | 17 | | } |
| | 18 | |
|
| | 19 | | public abstract class BIWController : IBIWController |
| | 20 | | { |
| | 21 | | internal ParcelScene sceneToEdit; |
| | 22 | |
|
| | 23 | | protected bool isEditModeActive = false; |
| | 24 | |
|
| 68 | 25 | | public virtual void Initialize(BIWContext context) { isEditModeActive = false; } |
| | 26 | |
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| | 27 | | public virtual void EnterEditMode(IParcelScene scene) |
| | 28 | | { |
| 333 | 29 | | this.sceneToEdit = (ParcelScene)scene; |
| 333 | 30 | | isEditModeActive = true; |
| 333 | 31 | | } |
| | 32 | |
|
| | 33 | | public virtual void ExitEditMode() |
| | 34 | | { |
| 28 | 35 | | isEditModeActive = false; |
| 28 | 36 | | sceneToEdit = null; |
| 28 | 37 | | } |
| | 38 | |
|
| 11 | 39 | | public virtual void OnGUI() { } |
| | 40 | |
|
| 11 | 41 | | public virtual void LateUpdate() { } |
| | 42 | |
|
| 10 | 43 | | public virtual void Update() { } |
| | 44 | |
|
| 0 | 45 | | public virtual void Dispose() { } |
| | 46 | | } |