| | 1 | | using System; |
| | 2 | | using DCL; |
| | 3 | | using DCL.Controllers; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | public interface IBIWSaveController : IBIWController |
| | 7 | | { |
| | 8 | | int GetSaveTimes(); |
| | 9 | | void SetSaveActivation(bool isActive, bool tryToSave = false); |
| | 10 | | void TryToSave(); |
| | 11 | | void ForceSave(); |
| | 12 | | } |
| | 13 | |
|
| | 14 | | public class BIWSaveController : BIWController, IBIWSaveController |
| | 15 | | { |
| | 16 | | private const float MS_BETWEEN_SAVES = 5000f; |
| | 17 | |
|
| 0 | 18 | | public int numberOfSaves { get; set; } = 0; |
| | 19 | |
|
| | 20 | | private BuilderInWorldBridge bridge; |
| | 21 | |
|
| | 22 | | private float nextTimeToSave; |
| 0 | 23 | | private bool canActivateSave = true; |
| 1 | 24 | | public int GetSaveTimes() { return numberOfSaves; } |
| | 25 | |
|
| | 26 | | public override void Initialize(BIWContext context) |
| | 27 | | { |
| 28 | 28 | | base.Initialize(context); |
| | 29 | |
|
| 28 | 30 | | bridge = context.sceneReferences.builderInWorldBridge; |
| 28 | 31 | | if (bridge != null) |
| 28 | 32 | | bridge.OnKernelUpdated += TryToSave; |
| | 33 | |
|
| 28 | 34 | | if (HUDController.i.builderInWorldMainHud != null) |
| | 35 | | { |
| 25 | 36 | | HUDController.i.builderInWorldMainHud.OnSaveSceneInfoAction += SaveSceneInfo; |
| 25 | 37 | | HUDController.i.builderInWorldMainHud.OnConfirmPublishAction += ConfirmPublishScene; |
| | 38 | | } |
| 28 | 39 | | } |
| | 40 | |
|
| | 41 | | public override void Dispose() |
| | 42 | | { |
| 25 | 43 | | base.Dispose(); |
| | 44 | |
|
| 25 | 45 | | if (bridge != null) |
| 25 | 46 | | bridge.OnKernelUpdated -= TryToSave; |
| | 47 | |
|
| 25 | 48 | | if (HUDController.i.builderInWorldMainHud != null) |
| | 49 | | { |
| 25 | 50 | | HUDController.i.builderInWorldMainHud.OnSaveSceneInfoAction -= SaveSceneInfo; |
| 25 | 51 | | HUDController.i.builderInWorldMainHud.OnConfirmPublishAction -= ConfirmPublishScene; |
| | 52 | | } |
| 25 | 53 | | } |
| | 54 | |
|
| 0 | 55 | | public void ResetSaveTime() { nextTimeToSave = 0; } |
| | 56 | |
|
| 0 | 57 | | public void ResetNumberOfSaves() { numberOfSaves = 0; } |
| | 58 | |
|
| | 59 | | public override void EnterEditMode(IParcelScene scene) |
| | 60 | | { |
| 11 | 61 | | base.EnterEditMode(scene); |
| 11 | 62 | | nextTimeToSave = DCLTime.realtimeSinceStartup + MS_BETWEEN_SAVES / 1000f; |
| 11 | 63 | | ResetNumberOfSaves(); |
| 11 | 64 | | } |
| | 65 | |
|
| | 66 | | public override void ExitEditMode() |
| | 67 | | { |
| 4 | 68 | | if (numberOfSaves > 0) |
| | 69 | | { |
| 0 | 70 | | ForceSave(); |
| | 71 | |
|
| 0 | 72 | | HUDController.i.builderInWorldMainHud?.SaveSceneInfo(); |
| 0 | 73 | | ResetNumberOfSaves(); |
| | 74 | | } |
| | 75 | |
|
| 4 | 76 | | base.ExitEditMode(); |
| 4 | 77 | | } |
| | 78 | |
|
| | 79 | | public void SetSaveActivation(bool isActive, bool tryToSave = false) |
| | 80 | | { |
| 0 | 81 | | canActivateSave = isActive; |
| 0 | 82 | | if (tryToSave) |
| 0 | 83 | | TryToSave(); |
| 0 | 84 | | } |
| | 85 | |
|
| 6 | 86 | | public bool CanSave() { return DCLTime.realtimeSinceStartup >= nextTimeToSave && isEditModeActive && canActivateSave |
| | 87 | |
|
| | 88 | | public void TryToSave() |
| | 89 | | { |
| 3 | 90 | | if (CanSave()) |
| 2 | 91 | | ForceSave(); |
| 3 | 92 | | } |
| | 93 | |
|
| | 94 | | public void ForceSave() |
| | 95 | | { |
| 3 | 96 | | if (!isEditModeActive || !canActivateSave) |
| 0 | 97 | | return; |
| | 98 | |
|
| 3 | 99 | | bridge.SaveSceneState(sceneToEdit); |
| 3 | 100 | | nextTimeToSave = DCLTime.realtimeSinceStartup + MS_BETWEEN_SAVES / 1000f; |
| 3 | 101 | | HUDController.i.builderInWorldMainHud?.SceneSaved(); |
| 3 | 102 | | numberOfSaves++; |
| 3 | 103 | | } |
| | 104 | |
|
| 0 | 105 | | public void SaveSceneInfo(string sceneName, string sceneDescription, string sceneScreenshot) { bridge.SaveSceneInfo( |
| | 106 | |
|
| 0 | 107 | | internal void ConfirmPublishScene(string sceneName, string sceneDescription, string sceneScreenshot) { ResetNumberOf |
| | 108 | | } |