< Summary

Class:MissingAsset
Assembly:BuilderInWorld
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/BuilderMode/MissingAsset.cs
Covered lines:3
Uncovered lines:0
Coverable lines:3
Total lines:15
Line coverage:100% (3 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Configure(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/BuilderMode/MissingAsset.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using DCL.Configuration;
 4using UnityEngine;
 5
 6public class MissingAsset : MonoBehaviour
 7{
 8    public BoxCollider boxCollider;
 9
 10    public void Configure(BIWEntity entity)
 11    {
 2112        boxCollider.gameObject.name = entity.rootEntity.entityId;
 2113        boxCollider.gameObject.layer = BIWSettings.COLLIDER_SELECTION_LAYER_INDEX;
 2114    }
 15}

Methods/Properties

Configure(BIWEntity)