< Summary

Class:ControlsHUDView
Assembly:ControlsHUD
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/ControlsHUD/ControlsHUDView.cs
Covered lines:7
Uncovered lines:3
Coverable lines:10
Total lines:34
Line coverage:70% (7 of 10)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Awake()0%110100%
OnDestroy()0%110100%
OnToggleActionTriggered(...)0%6200%
OnCloseActionTriggered(...)0%2100%
Close(...)0%6200%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/ControlsHUD/ControlsHUDView.cs

#LineLine coverage
 1using UnityEngine;
 2using System;
 3
 4public class ControlsHUDView : MonoBehaviour
 5{
 6    [SerializeField] internal InputAction_Trigger toggleAction;
 7    [SerializeField] internal InputAction_Trigger closeAction;
 8    [SerializeField] internal ShowHideAnimator showHideAnimator;
 9    [SerializeField] internal Button_OnPointerDown closeButton;
 10    [SerializeField] internal GameObject voiceChatButton;
 11    [SerializeField] internal GameObject builderInWorldButton;
 12
 13    public event Action onToggleActionTriggered;
 14    public event Action<bool> onCloseActionTriggered;
 15
 16    private void Awake()
 17    {
 318        toggleAction.OnTriggered += OnToggleActionTriggered;
 319        closeAction.OnTriggered += OnCloseActionTriggered;
 320        closeButton.onPointerDown += () => Close(true);
 321    }
 22
 23    private void OnDestroy()
 24    {
 325        toggleAction.OnTriggered -= OnToggleActionTriggered;
 326        closeAction.OnTriggered -= OnCloseActionTriggered;
 327    }
 28
 029    private void OnToggleActionTriggered(DCLAction_Trigger action) { onToggleActionTriggered?.Invoke(); }
 30
 031    private void OnCloseActionTriggered(DCLAction_Trigger action) { Close(false); }
 32
 033    private void Close(bool closedByButtonPress) { onCloseActionTriggered?.Invoke(closedByButtonPress); }
 34}