| | 1 | | using UnityEngine; |
| | 2 | | using System; |
| | 3 | |
|
| | 4 | | public class ControlsHUDView : MonoBehaviour |
| | 5 | | { |
| | 6 | | [SerializeField] internal InputAction_Trigger toggleAction; |
| | 7 | | [SerializeField] internal InputAction_Trigger closeAction; |
| | 8 | | [SerializeField] internal ShowHideAnimator showHideAnimator; |
| | 9 | | [SerializeField] internal Button_OnPointerDown closeButton; |
| | 10 | | [SerializeField] internal GameObject voiceChatButton; |
| | 11 | | [SerializeField] internal GameObject builderInWorldButton; |
| | 12 | |
|
| | 13 | | public event Action onToggleActionTriggered; |
| | 14 | | public event Action<bool> onCloseActionTriggered; |
| | 15 | |
|
| | 16 | | private void Awake() |
| | 17 | | { |
| 3 | 18 | | toggleAction.OnTriggered += OnToggleActionTriggered; |
| 3 | 19 | | closeAction.OnTriggered += OnCloseActionTriggered; |
| 3 | 20 | | closeButton.onPointerDown += () => Close(true); |
| 3 | 21 | | } |
| | 22 | |
|
| | 23 | | private void OnDestroy() |
| | 24 | | { |
| 3 | 25 | | toggleAction.OnTriggered -= OnToggleActionTriggered; |
| 3 | 26 | | closeAction.OnTriggered -= OnCloseActionTriggered; |
| 3 | 27 | | } |
| | 28 | |
|
| 0 | 29 | | private void OnToggleActionTriggered(DCLAction_Trigger action) { onToggleActionTriggered?.Invoke(); } |
| | 30 | |
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| 0 | 31 | | private void OnCloseActionTriggered(DCLAction_Trigger action) { Close(false); } |
| | 32 | |
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| 0 | 33 | | private void Close(bool closedByButtonPress) { onCloseActionTriggered?.Invoke(closedByButtonPress); } |
| | 34 | | } |