< Summary

Class:DCL.Helpers.CrashPayloadPositionTracker
Assembly:CrashPayloadUtils
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/CrashPayloadUtils/CrashPayloadPositionTracker.cs
Covered lines:17
Uncovered lines:4
Coverable lines:21
Total lines:48
Line coverage:80.9% (17 of 21)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
CrashPayloadPositionTracker()0%110100%
Dispose()0%2100%
OnTeleport(...)0%2.062075%
OnPositionChange(...)0%330100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/CrashPayloadUtils/CrashPayloadPositionTracker.cs

#LineLine coverage
 1using System;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5namespace DCL.Helpers
 6{
 7    public class CrashPayloadPositionTracker : IDisposable
 8    {
 1259        public List<Vector3> movePositions = new List<Vector3>();
 12510        public List<Vector3> teleportPositions = new List<Vector3>();
 11
 12        private float lastPositionUpdate;
 12513        private float positionUpdateInterval = 30.0f;
 12514        private int maxQueueSize = 50;
 15
 12516        public CrashPayloadPositionTracker ()
 17        {
 12518            CommonScriptableObjects.playerWorldPosition.OnChange += OnPositionChange;
 12519            DataStore.i.player.lastTeleportPosition.OnChange += OnTeleport;
 12520        }
 21
 22        public void Dispose()
 23        {
 024            CommonScriptableObjects.playerWorldPosition.OnChange -= OnPositionChange;
 025            DataStore.i.player.lastTeleportPosition.OnChange -= OnTeleport;
 026        }
 27
 28        private void OnTeleport(Vector3 current, Vector3 previous)
 29        {
 2430            teleportPositions.Add( current );
 31
 2432            if ( teleportPositions.Count > maxQueueSize )
 033                teleportPositions.RemoveAt(0);
 2434        }
 35
 36        private void OnPositionChange(Vector3 current, Vector3 previous)
 37        {
 22652038            if ( lastPositionUpdate + positionUpdateInterval > Time.time )
 39            {
 1373940                movePositions.Add( current );
 1373941                lastPositionUpdate = Time.time;
 42
 1373943                if ( movePositions.Count > maxQueueSize )
 1353944                    movePositions.RemoveAt(0);
 45            }
 22652046        }
 47    }
 48}