< Summary

Class:DCL.MessagingContext
Assembly:Environment
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Environment/MessagingContext/MessagingContext.cs
Covered lines:1
Uncovered lines:1
Coverable lines:2
Total lines:14
Line coverage:50% (1 of 2)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
MessagingContext(...)0%2100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Environment/MessagingContext/MessagingContext.cs

#LineLine coverage
 1namespace DCL
 2{
 3    /// <summary>
 4    /// Context related to enqueueing and processing of world runtime scene messages.
 5    /// </summary>
 6    public class MessagingContext : System.IDisposable
 7    {
 8        public readonly IMessagingControllersManager manager;
 9
 010        public MessagingContext(IMessagingControllersManager manager) { this.manager = manager; }
 11
 157212        public void Dispose() { manager.Dispose(); }
 13    }
 14}