| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | public class ExploreHUDAudioHandler : MonoBehaviour |
| | 6 | | { |
| | 7 | | [SerializeField] |
| | 8 | | GotoMagicButton magicButton; |
| | 9 | |
|
| | 10 | | [SerializeField] |
| | 11 | | AudioEvent eventMagicPointerEnter, eventMagicPointerExit, eventMagicButtonPressed; |
| | 12 | |
|
| | 13 | | float magicPointerEnterLastPlayed = 0f; |
| | 14 | |
|
| | 15 | | private void Start() |
| | 16 | | { |
| 4 | 17 | | magicButton.OnGotoMagicPointerEnter += OnMagicButtonEnter; |
| 4 | 18 | | magicButton.onGotoMagicPointerExit += OnMagicButtonExit; |
| 4 | 19 | | magicButton.OnGotoMagicPressed += OnMagicButtonPressed; |
| 4 | 20 | | } |
| | 21 | |
|
| | 22 | | void OnMagicButtonEnter() |
| | 23 | | { |
| 0 | 24 | | magicPointerEnterLastPlayed = Time.fixedTime; |
| 0 | 25 | | eventMagicPointerEnter.Play(true); |
| 0 | 26 | | } |
| | 27 | |
|
| | 28 | | void OnMagicButtonExit() |
| | 29 | | { |
| 0 | 30 | | if (magicPointerEnterLastPlayed < Time.fixedTime - 0.3f) |
| 0 | 31 | | eventMagicPointerExit.Play(true); |
| 0 | 32 | | } |
| | 33 | |
|
| 0 | 34 | | void OnMagicButtonPressed() { eventMagicButtonPressed.Play(true); } |
| | 35 | | } |