| | 1 | | using UnityEngine; |
| | 2 | | using UnityEngine.Events; |
| | 3 | | using UnityEngine.UI; |
| | 4 | |
|
| | 5 | | internal class ExploreHUDView : MonoBehaviour |
| | 6 | | { |
| | 7 | | public event UnityAction OnCloseButtonPressed; |
| | 8 | |
|
| | 9 | | [SerializeField] internal HighlightScenesController highlightScenesController; |
| | 10 | | [SerializeField] internal ShowHideAnimator popup; |
| | 11 | | [SerializeField] internal Button_OnPointerDown closeButton; |
| | 12 | | [SerializeField] internal GotoMagicButton gotoMagicButton; |
| | 13 | | [SerializeField] internal Button_OnPointerDown togglePopupButton; |
| | 14 | | [SerializeField] internal Color[] friendColors = null; |
| | 15 | | [SerializeField] internal InputAction_Trigger closeAction; |
| | 16 | |
|
| | 17 | | private InputAction_Trigger.Triggered closeActionDelegate; |
| | 18 | |
|
| | 19 | | private void Awake() |
| | 20 | | { |
| 4 | 21 | | closeActionDelegate = (x) => RaiseOnClose(); |
| 4 | 22 | | closeButton.onPointerDown += RaiseOnClose; |
| 4 | 23 | | } |
| | 24 | |
|
| | 25 | | public void SetVisibility(bool visible) |
| | 26 | | { |
| 4 | 27 | | if (visible) |
| | 28 | | { |
| 3 | 29 | | if (!IsActive()) |
| | 30 | | { |
| 3 | 31 | | popup.gameObject.SetActive(true); |
| | 32 | | } |
| 3 | 33 | | popup.Show(); |
| 3 | 34 | | } |
| | 35 | | else |
| | 36 | | { |
| 1 | 37 | | popup.Hide(); |
| | 38 | | } |
| 1 | 39 | | } |
| | 40 | |
|
| 1 | 41 | | public bool IsVisible() { return popup.isVisible; } |
| | 42 | |
|
| 7 | 43 | | public bool IsActive() { return popup.gameObject.activeSelf; } |
| | 44 | |
|
| 6 | 45 | | public void RefreshData() { highlightScenesController.RefreshIfNeeded(); } |
| | 46 | |
|
| 8 | 47 | | public void Initialize(FriendTrackerController friendsController) { highlightScenesController.Initialize(friendsCont |
| | 48 | |
|
| 0 | 49 | | private void RaiseOnClose() { OnCloseButtonPressed?.Invoke(); } |
| | 50 | |
|
| 8 | 51 | | private void OnEnable() { closeAction.OnTriggered += closeActionDelegate; } |
| | 52 | |
|
| 8 | 53 | | private void OnDisable() { closeAction.OnTriggered -= closeActionDelegate; } |
| | 54 | | } |