| | 1 | | using UnityEngine; |
| | 2 | | using UnityEngine.EventSystems; |
| | 3 | | using System; |
| | 4 | |
|
| | 5 | | internal class GotoMagicButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler |
| | 6 | | { |
| | 7 | | [SerializeField] Animator buttonAnimator; |
| | 8 | |
|
| | 9 | | public event Action OnGotoMagicPressed, OnGotoMagicPointerEnter, onGotoMagicPointerExit; |
| | 10 | |
|
| | 11 | | void OnEnable() |
| | 12 | | { |
| 7 | 13 | | buttonAnimator.ResetTrigger("Highlighted"); |
| 7 | 14 | | buttonAnimator.SetTrigger("Normal"); |
| 7 | 15 | | } |
| | 16 | |
|
| 0 | 17 | | void IPointerDownHandler.OnPointerDown(PointerEventData eventData) { OnGotoMagicPressed?.Invoke(); } |
| | 18 | |
|
| | 19 | | void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData) |
| | 20 | | { |
| 0 | 21 | | buttonAnimator.ResetTrigger("Normal"); |
| 0 | 22 | | buttonAnimator.SetTrigger("Highlighted"); |
| | 23 | |
|
| 0 | 24 | | OnGotoMagicPointerEnter?.Invoke(); |
| 0 | 25 | | } |
| | 26 | |
|
| | 27 | | void IPointerExitHandler.OnPointerExit(PointerEventData eventData) |
| | 28 | | { |
| 0 | 29 | | buttonAnimator.ResetTrigger("Highlighted"); |
| 0 | 30 | | buttonAnimator.SetTrigger("Normal"); |
| | 31 | |
|
| 0 | 32 | | onGotoMagicPointerExit?.Invoke(); |
| 0 | 33 | | } |
| | 34 | | } |