| | 1 | | using UnityEngine; |
| | 2 | | using UnityEngine.UI; |
| | 3 | |
|
| | 4 | | namespace DCL.FPSDisplay |
| | 5 | | { |
| | 6 | | public class FPSColoring |
| | 7 | | { |
| 0 | 8 | | public static FPSColor[] coloring = |
| | 9 | | { |
| | 10 | | new FPSColor(Color.green, FPSEvaluation.GREAT), |
| | 11 | | new FPSColor(Color.white, FPSEvaluation.GOOD), |
| | 12 | | new FPSColor(Color.yellow, FPSEvaluation.BAD), |
| | 13 | | new FPSColor(Color.red, FPSEvaluation.UNBEARABLE), |
| | 14 | | }; |
| | 15 | |
|
| | 16 | | public static void DisplayColor(Text label, float fps) |
| | 17 | | { |
| 0 | 18 | | for (int i = 0; i < coloring.Length; i++) |
| | 19 | | { |
| 0 | 20 | | if (fps >= coloring[i].fps) |
| | 21 | | { |
| 0 | 22 | | if (label.color != coloring[i].color) |
| | 23 | | { |
| 0 | 24 | | label.color = coloring[i].color; |
| | 25 | | } |
| | 26 | |
|
| 0 | 27 | | break; |
| | 28 | | } |
| | 29 | | } |
| 0 | 30 | | } |
| | 31 | | } |
| | 32 | | } |