| | 1 | | using DCL; |
| | 2 | | using UnityEngine; |
| | 3 | |
|
| | 4 | | public class FeatureFlagController : IFeatureFlagController |
| | 5 | | { |
| | 6 | | internal FeatureFlagBridge featureFlagBridgeComponent; |
| | 7 | |
|
| 668 | 8 | | public FeatureFlagController(GameObject bridgeGameObject = null) |
| | 9 | | { |
| 668 | 10 | | if ( bridgeGameObject == null ) |
| 667 | 11 | | bridgeGameObject = new GameObject("Bridges"); |
| | 12 | |
|
| 668 | 13 | | AddBridgeComponent(bridgeGameObject); |
| 668 | 14 | | } |
| | 15 | |
|
| | 16 | | public void AddBridgeComponent(GameObject gameObjectToAddBridge) |
| | 17 | | { |
| 669 | 18 | | if (featureFlagBridgeComponent != null) |
| 1 | 19 | | Dispose(); |
| | 20 | |
|
| 669 | 21 | | featureFlagBridgeComponent = gameObjectToAddBridge.AddComponent<FeatureFlagBridge>(); |
| 669 | 22 | | } |
| | 23 | |
|
| | 24 | | public void Dispose() |
| | 25 | | { |
| 689 | 26 | | Object.Destroy(featureFlagBridgeComponent); |
| 689 | 27 | | featureFlagBridgeComponent = null; |
| 689 | 28 | | } |
| | 29 | | } |