< Summary

Class:FeatureFlagController
Assembly:FeatureFlag
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/FeatureFlags/FeatureFlagController.cs
Covered lines:12
Uncovered lines:0
Coverable lines:12
Total lines:29
Line coverage:100% (12 of 12)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FeatureFlagController(...)0%220100%
AddBridgeComponent(...)0%220100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/FeatureFlags/FeatureFlagController.cs

#LineLine coverage
 1using DCL;
 2using UnityEngine;
 3
 4public class FeatureFlagController : IFeatureFlagController
 5{
 6    internal FeatureFlagBridge featureFlagBridgeComponent;
 7
 6688    public FeatureFlagController(GameObject bridgeGameObject = null)
 9    {
 66810        if ( bridgeGameObject == null )
 66711            bridgeGameObject = new GameObject("Bridges");
 12
 66813        AddBridgeComponent(bridgeGameObject);
 66814    }
 15
 16    public void AddBridgeComponent(GameObject gameObjectToAddBridge)
 17    {
 66918        if (featureFlagBridgeComponent != null)
 119            Dispose();
 20
 66921        featureFlagBridgeComponent = gameObjectToAddBridge.AddComponent<FeatureFlagBridge>();
 66922    }
 23
 24    public void Dispose()
 25    {
 68926        Object.Destroy(featureFlagBridgeComponent);
 68927        featureFlagBridgeComponent = null;
 68928    }
 29}