| | 1 | | using DCL; |
| | 2 | | using UnityEngine; |
| | 3 | |
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| | 4 | | /// <summary> |
| | 5 | | /// This class gathers all the triggers to orphan actions that doesn't belong to any subsystem or they just change the D |
| | 6 | | /// </summary> |
| | 7 | | public class StandaloneActionsTriggers : MonoBehaviour |
| | 8 | | { |
| | 9 | | [SerializeField] private InputAction_Trigger toggleAvatarNames; |
| | 10 | |
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| 248 | 11 | | void Start() { toggleAvatarNames.OnTriggered += OnToggleAvatarNames; } |
| | 12 | |
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| 246 | 13 | | private void OnDestroy() { toggleAvatarNames.OnTriggered -= OnToggleAvatarNames; } |
| | 14 | |
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| 0 | 15 | | private void OnToggleAvatarNames(DCLAction_Trigger action) { DataStore.i.HUDs.avatarNamesVisible.Set(!DataStore.i.HU |
| | 16 | | } |