| | 1 | | using System; |
| | 2 | | using DCL; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace NFTShape_Internal |
| | 6 | | { |
| | 7 | | public class NFTImageAsset : INFTAsset |
| | 8 | | { |
| 7 | 9 | | public bool isHQ => hqTexture != null; |
| 1 | 10 | | public int hqResolution { private set; get; } |
| 0 | 11 | | public ITexture previewAsset { get; } |
| | 12 | |
|
| 0 | 13 | | public ITexture hqAsset => hqTexture?.asset; |
| | 14 | |
|
| | 15 | | private AssetPromise_Texture hqTexture; |
| | 16 | | private Action<Texture2D> textureUpdateCallback; |
| | 17 | |
|
| 7 | 18 | | public NFTImageAsset(ITexture previewTexture, int hqResolution, Action<Texture2D> textureUpdateCallback) |
| | 19 | | { |
| 7 | 20 | | this.previewAsset = previewTexture; |
| 7 | 21 | | this.hqResolution = hqResolution; |
| 7 | 22 | | this.textureUpdateCallback = textureUpdateCallback; |
| 7 | 23 | | } |
| | 24 | |
|
| | 25 | | public void Dispose() |
| | 26 | | { |
| 7 | 27 | | if (hqTexture == null) |
| 6 | 28 | | return; |
| | 29 | |
|
| 1 | 30 | | AssetPromiseKeeper_Texture.i.Forget(hqTexture); |
| 1 | 31 | | hqTexture = null; |
| 1 | 32 | | textureUpdateCallback = null; |
| 1 | 33 | | } |
| | 34 | |
|
| | 35 | | public void FetchAndSetHQAsset(string url, Action onSuccess, Action onFail) |
| | 36 | | { |
| 1 | 37 | | hqTexture = new AssetPromise_Texture(url); |
| | 38 | |
|
| 1 | 39 | | hqTexture.OnSuccessEvent += (asset) => |
| | 40 | | { |
| 0 | 41 | | textureUpdateCallback?.Invoke(asset.texture); |
| 0 | 42 | | onSuccess?.Invoke(); |
| 0 | 43 | | }; |
| 1 | 44 | | hqTexture.OnFailEvent += (asset) => |
| | 45 | | { |
| 0 | 46 | | hqTexture = null; |
| 0 | 47 | | onFail?.Invoke(); |
| 0 | 48 | | }; |
| | 49 | |
|
| 1 | 50 | | AssetPromiseKeeper_Texture.i.Keep(hqTexture); |
| 1 | 51 | | } |
| | 52 | |
|
| | 53 | | public void RestorePreviewAsset() |
| | 54 | | { |
| 0 | 55 | | if (hqTexture != null) |
| | 56 | | { |
| 0 | 57 | | AssetPromiseKeeper_Texture.i.Forget(hqTexture); |
| 0 | 58 | | hqTexture = null; |
| | 59 | | } |
| | 60 | |
|
| 0 | 61 | | textureUpdateCallback?.Invoke(previewAsset.texture); |
| 0 | 62 | | } |
| | 63 | | } |
| | 64 | | } |