| | 1 | | using System; |
| | 2 | | using DCL.Configuration; |
| | 3 | | using DCL.Helpers; |
| | 4 | | using DCL.Models; |
| | 5 | | using System.Collections.Generic; |
| | 6 | | using UnityEngine; |
| | 7 | |
|
| | 8 | | namespace DCL.Components |
| | 9 | | { |
| | 10 | | public class OnPointerEventColliders : IDisposable |
| | 11 | | { |
| | 12 | | public const string COLLIDER_NAME = "OnPointerEventCollider"; |
| | 13 | |
|
| | 14 | | internal Collider[] colliders; |
| 32 | 15 | | Dictionary<Collider, string> colliderNames = new Dictionary<Collider, string>(); |
| | 16 | |
|
| | 17 | | public string GetMeshName(Collider collider) |
| | 18 | | { |
| 6 | 19 | | if (colliderNames.ContainsKey(collider)) |
| 0 | 20 | | return colliderNames[collider]; |
| | 21 | |
|
| 6 | 22 | | return null; |
| | 23 | | } |
| | 24 | |
|
| | 25 | | private IDCLEntity ownerEntity; |
| | 26 | |
|
| | 27 | | public void Initialize(IDCLEntity entity) |
| | 28 | | { |
| 92 | 29 | | Renderer[] rendererList = entity?.meshesInfo?.renderers; |
| | 30 | |
|
| 92 | 31 | | if (rendererList == null || rendererList.Length == 0) |
| | 32 | | { |
| 39 | 33 | | if (colliders != null && colliders.Length > 0) |
| 30 | 34 | | DestroyColliders(); |
| | 35 | |
|
| 39 | 36 | | return; |
| | 37 | | } |
| | 38 | |
|
| 53 | 39 | | if (AreCollidersCreated(rendererList)) |
| 17 | 40 | | return; |
| | 41 | |
|
| 36 | 42 | | IShape shape = entity.meshesInfo.currentShape; |
| | 43 | |
|
| 36 | 44 | | ownerEntity = entity; |
| | 45 | |
|
| 36 | 46 | | DestroyColliders(); |
| | 47 | |
|
| 36 | 48 | | if (shape == null) |
| 0 | 49 | | return; |
| | 50 | |
|
| 36 | 51 | | colliders = new Collider[rendererList.Length]; |
| | 52 | |
|
| 180 | 53 | | for (int i = 0; i < colliders.Length; i++) |
| | 54 | | { |
| 54 | 55 | | colliders[i] = CreateCollider(rendererList[i]); |
| | 56 | | } |
| 36 | 57 | | } |
| | 58 | |
|
| | 59 | | Collider CreateCollider(Renderer renderer) |
| | 60 | | { |
| 54 | 61 | | GameObject go = new GameObject(COLLIDER_NAME); |
| | 62 | |
|
| 54 | 63 | | go.name = COLLIDER_NAME; |
| 54 | 64 | | go.layer = PhysicsLayers.onPointerEventLayer; // to avoid character collisions with onclick collider |
| | 65 | |
|
| 54 | 66 | | var meshCollider = go.AddComponent<MeshCollider>(); |
| 54 | 67 | | meshCollider.sharedMesh = renderer.GetComponent<MeshFilter>().sharedMesh; |
| 54 | 68 | | meshCollider.enabled = renderer.enabled; |
| | 69 | |
|
| 54 | 70 | | if (renderer.transform.parent != null) |
| 54 | 71 | | colliderNames.Add(meshCollider, renderer.transform.parent.name); |
| | 72 | |
|
| 54 | 73 | | CollidersManager.i.AddOrUpdateEntityCollider(ownerEntity, meshCollider); |
| | 74 | |
|
| | 75 | | // Reset objects position, rotation and scale once it's been parented |
| 54 | 76 | | Transform t = go.transform; |
| | 77 | |
|
| 54 | 78 | | t.SetParent(renderer.transform); |
| 54 | 79 | | t.ResetLocalTRS(); |
| | 80 | |
|
| 54 | 81 | | return meshCollider; |
| | 82 | | } |
| | 83 | |
|
| | 84 | | private bool AreCollidersCreated(Renderer[] rendererList) |
| | 85 | | { |
| 53 | 86 | | if (colliders == null || colliders.Length == 0) |
| 36 | 87 | | return false; |
| | 88 | |
|
| 17 | 89 | | if (rendererList.Length != colliders.Length) |
| 0 | 90 | | return false; |
| | 91 | |
|
| 72 | 92 | | for (int i = 0; i < rendererList.Length; i++) |
| | 93 | | { |
| 19 | 94 | | bool foundChildCollider = false; |
| 44 | 95 | | for (int j = 0; j < colliders.Length; j++) |
| | 96 | | { |
| 22 | 97 | | if (colliders[j].transform.parent == rendererList[i].transform) |
| | 98 | | { |
| 19 | 99 | | foundChildCollider = true; |
| 19 | 100 | | break; |
| | 101 | | } |
| | 102 | | } |
| | 103 | |
|
| 19 | 104 | | if (!foundChildCollider) |
| 0 | 105 | | return false; |
| | 106 | | } |
| | 107 | |
|
| 17 | 108 | | return true; |
| | 109 | | } |
| | 110 | |
|
| 64 | 111 | | public void Dispose() { DestroyColliders(); } |
| | 112 | |
|
| | 113 | | void DestroyColliders() |
| | 114 | | { |
| 98 | 115 | | if (colliders == null) |
| 62 | 116 | | return; |
| | 117 | |
|
| 180 | 118 | | for (int i = 0; i < colliders.Length; i++) |
| | 119 | | { |
| 54 | 120 | | Collider collider = colliders[i]; |
| | 121 | |
|
| 54 | 122 | | if (collider != null) |
| 48 | 123 | | UnityEngine.Object.Destroy(collider.gameObject); |
| | 124 | | } |
| | 125 | |
|
| 36 | 126 | | colliders = null; |
| 36 | 127 | | } |
| | 128 | | } |
| | 129 | | } |