< Summary

Class:SceneControllerBridge
Assembly:MainScripts
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/Bridge/SceneControllerBridge.cs
Covered lines:0
Uncovered lines:6
Coverable lines:6
Total lines:18
Line coverage:0% (0 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
LoadParcelScenes(...)0%2100%
SendSceneMessage(...)0%2100%
UnloadScene(...)0%2100%
CreateGlobalScene(...)0%2100%
UpdateParcelScenes(...)0%2100%
BuilderReady()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/Bridge/SceneControllerBridge.cs

#LineLine coverage
 1using DCL;
 2using UnityEngine;
 3
 4public class SceneControllerBridge : MonoBehaviour
 5{
 06    public void LoadParcelScenes(string payload) { Environment.i.world.sceneController.LoadParcelScenes(payload); }
 7
 08    public void SendSceneMessage(string payload) { Environment.i.world.sceneController.SendSceneMessage(payload); }
 9
 010    public void UnloadScene(string sceneId) { Environment.i.world.sceneController.UnloadScene(sceneId); }
 11
 012    public void CreateGlobalScene(string payload) { Environment.i.world.sceneController.CreateGlobalScene(payload); }
 13
 014    public void UpdateParcelScenes(string payload) { Environment.i.world.sceneController.UpdateParcelScenes(payload); }
 15
 16    // TODO: Move to Builder Bridge
 017    public void BuilderReady() { UnityEngine.SceneManagement.SceneManager.LoadScene("BuilderScene", UnityEngine.SceneMan
 18}