< Summary

Class:MinimapHUDController
Assembly:MinimapHUD
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/Minimap/MinimapHUDController.cs
Covered lines:39
Uncovered lines:17
Coverable lines:56
Total lines:122
Line coverage:69.6% (39 of 56)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
MinimapHUDController(...)0%110100%
MinimapHUDController()0%110100%
Dispose()0%220100%
OnPlayerCoordsChange(...)0%4.054085.71%
UpdateData(...)0%220100%
UpdateSceneName(...)0%220100%
UpdatePlayerPosition(...)0%110100%
UpdatePlayerPosition(...)0%220100%
AddZoomDelta(...)0%2100%
ToggleOptions()0%2100%
AddBookmark()0%6200%
ReportScene()0%6200%
ChangeVisibilityForBuilderInWorld(...)0%2100%
SetVisibility(...)0%110100%
AddUsersAroundIndicator(...)0%110100%
OnOnSceneInfoUpdated(...)0%6200%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/Minimap/MinimapHUDController.cs

#LineLine coverage
 1using DCL.Interface;
 2using UnityEngine;
 3
 4public class MinimapHUDController : IHUD
 5{
 6    private static bool VERBOSE = false;
 7
 8    public MinimapHUDView view;
 99    private FloatVariable minimapZoom => CommonScriptableObjects.minimapZoom;
 010    private StringVariable currentSceneId => CommonScriptableObjects.sceneID;
 11
 912    public MinimapHUDModel model { get; private set; } = new MinimapHUDModel();
 013    public RectTransform minimapTooltipReference { get => view.minimapTooltipReference; }
 014    public RectTransform usersAroundTooltipReference { get => view.usersAroundTooltipReference; }
 15
 1816    public MinimapHUDController() : this(new MinimapHUDModel()) { }
 17
 918    public MinimapHUDController(MinimapHUDModel model)
 19    {
 920        CommonScriptableObjects.playerCoords.OnChange += OnPlayerCoordsChange;
 921        CommonScriptableObjects.builderInWorldNotNecessaryUIVisibilityStatus.OnChange += ChangeVisibilityForBuilderInWor
 922        minimapZoom.Set(1f);
 23
 924        view = MinimapHUDView.Create(this);
 925        UpdateData(model);
 926    }
 27
 28    public void Dispose()
 29    {
 930        if (view != null)
 931            UnityEngine.Object.Destroy(view.gameObject);
 32
 933        CommonScriptableObjects.playerCoords.OnChange -= OnPlayerCoordsChange;
 934        CommonScriptableObjects.builderInWorldNotNecessaryUIVisibilityStatus.OnChange -= ChangeVisibilityForBuilderInWor
 935        MinimapMetadata.GetMetadata().OnSceneInfoUpdated -= OnOnSceneInfoUpdated;
 936    }
 37
 38    private void OnPlayerCoordsChange(Vector2Int current, Vector2Int previous)
 39    {
 140        UpdatePlayerPosition(current);
 41
 142        MinimapMetadata.GetMetadata().OnSceneInfoUpdated -= OnOnSceneInfoUpdated;
 143        MinimapMetadata.MinimapSceneInfo sceneInfo = MinimapMetadata.GetMetadata().GetSceneInfo(current.x, current.y);
 144        UpdateSceneName(sceneInfo?.name);
 45
 46        // NOTE: in some cases playerCoords OnChange is triggered before kernel's message with the scene info arrives.
 47        // so in that scenario we subscribe to MinimapMetadata event to wait for the scene info.
 148        if (sceneInfo == null)
 49        {
 050            MinimapMetadata.GetMetadata().OnSceneInfoUpdated += OnOnSceneInfoUpdated;
 51        }
 152    }
 53
 54    public void UpdateData(MinimapHUDModel model)
 55    {
 956        this.model = model;
 957        view?.UpdateData(this.model);
 958    }
 59
 60    public void UpdateSceneName(string sceneName)
 61    {
 262        model.sceneName = sceneName;
 263        view?.UpdateData(model);
 264    }
 65
 66    public void UpdatePlayerPosition(Vector2 position)
 67    {
 68        const string format = "{0},{1}";
 269        UpdatePlayerPosition(string.Format(format, position.x, position.y));
 270    }
 71
 72    public void UpdatePlayerPosition(string position)
 73    {
 374        model.playerPosition = position;
 375        view?.UpdateData(model);
 376    }
 77
 078    public void AddZoomDelta(float delta) { minimapZoom.Set(Mathf.Clamp01(minimapZoom.Get() + delta)); }
 79
 080    public void ToggleOptions() { view.ToggleOptions(); }
 81
 82    public void AddBookmark()
 83    {
 84        //TODO:
 085        if (VERBOSE)
 86        {
 087            Debug.Log("Add bookmark pressed");
 88        }
 089    }
 90
 91    public void ReportScene()
 92    {
 093        if (!string.IsNullOrEmpty(currentSceneId))
 094            WebInterface.SendReportScene(currentSceneId);
 095    }
 96
 097    public void ChangeVisibilityForBuilderInWorld(bool current, bool previus) { view.gameObject.SetActive(current); }
 98
 299    public void SetVisibility(bool visible) { view.SetVisibility(visible); }
 100
 101    /// <summary>
 102    /// Enable user's around button/indicator that shows the amount of users around player
 103    /// and toggle the list of players' visibility when pressed
 104    /// </summary>
 105    /// <param name="controller">Controller for the players' list HUD</param>
 106    public void AddUsersAroundIndicator(UsersAroundListHUDController controller)
 107    {
 1108        view.usersAroundListHudButton.gameObject.SetActive(true);
 1109        controller.SetButtonView(view.usersAroundListHudButton);
 1110        controller.ToggleUsersCount(false);
 1111        KernelConfig.i.EnsureConfigInitialized().Then(kc => controller.ToggleUsersCount(kc.features.enablePeopleCounter)
 1112    }
 113
 114    private void OnOnSceneInfoUpdated(MinimapMetadata.MinimapSceneInfo sceneInfo)
 115    {
 0116        if (sceneInfo.parcels.Contains(CommonScriptableObjects.playerCoords.Get()))
 117        {
 0118            MinimapMetadata.GetMetadata().OnSceneInfoUpdated -= OnOnSceneInfoUpdated;
 0119            UpdateSceneName(sceneInfo.name);
 120        }
 0121    }
 122}