< Summary

Class:DCL.SettingsCommon.SettingsControllers.SpecificControllers.ColorGradingControlController
Assembly:SettingsControllers
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Settings/SettingsControllers/SpecificControllers/ColorGradingControlController.cs
Covered lines:5
Uncovered lines:0
Coverable lines:5
Total lines:23
Line coverage:100% (5 of 5)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
GetStoredValue()0%110100%
UpdateSetting(...)0%220100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/Settings/SettingsControllers/SpecificControllers/ColorGradingControlController.cs

#LineLine coverage
 1using DCL.SettingsCommon.SettingsControllers.BaseControllers;
 2using UnityEngine;
 3using UnityEngine.Rendering.Universal;
 4
 5namespace DCL.SettingsCommon.SettingsControllers.SpecificControllers
 6{
 7    [CreateAssetMenu(menuName = "Settings/Controllers/Controls/Color Grading", fileName = "ColorGradingControlController
 8    public class ColorGradingControlController : ToggleSettingsControlController
 9    {
 210        public override object GetStoredValue() { return currentQualitySetting.colorGrading; }
 11
 12        public override void UpdateSetting(object newValue)
 13        {
 214            currentQualitySetting.colorGrading = (bool)newValue;
 15
 16            Tonemapping toneMapping;
 217            if (QualitySettingsReferences.i.postProcessVolume.profile.TryGet<Tonemapping>(out toneMapping))
 18            {
 219                toneMapping.active = currentQualitySetting.colorGrading;
 20            }
 221        }
 22    }
 23}