| | 1 | | using Cinemachine; |
| | 2 | | using DCL.Rendering; |
| | 3 | | using UnityEngine; |
| | 4 | | using UnityEngine.Rendering; |
| | 5 | |
|
| | 6 | | namespace DCL.SettingsCommon.SettingsControllers |
| | 7 | | { |
| | 8 | | /// <summary> |
| | 9 | | /// This MonoBehaviour will only contain the external references needed for the quality settings. |
| | 10 | | /// </summary> |
| | 11 | | public class QualitySettingsReferences : MonoBehaviour |
| | 12 | | { |
| | 13 | | public Light environmentLight = null; |
| | 14 | | public Volume postProcessVolume = null; |
| | 15 | | public CinemachineFreeLook thirdPersonCamera = null; |
| | 16 | | public CinemachineVirtualCamera firstPersonCamera = null; |
| | 17 | | public CullingControllerSettingsData cullingControllerSettingsData = null; |
| | 18 | |
|
| 0 | 19 | | public static QualitySettingsReferences i { get; private set; } |
| | 20 | |
|
| 248 | 21 | | private void Awake() { i = this; } |
| | 22 | | } |
| | 23 | | } |