< Summary

Class:WebSocketCommunication
Assembly:WebSocketCommunication
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/KernelCommunication/WebSocketCommunication/WebSocketCommunication.cs
Covered lines:0
Uncovered lines:141
Coverable lines:141
Total lines:230
Line coverage:0% (0 of 141)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
WebSocketCommunication()0%2100%
WebSocketCommunication()0%2100%
StartServer(...)0%20400%
InitMessageTypeToBridgeName()0%2100%
ProcessMessages()0%3421800%
Dispose()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/WorldRuntime/KernelCommunication/WebSocketCommunication/WebSocketCommunication.cs

#LineLine coverage
 1using System;
 2using System.Collections;
 3using System.Collections.Generic;
 4using System.Net.Sockets;
 5using DCL;
 6using UnityEngine;
 7using WebSocketSharp.Server;
 8
 9public class WebSocketCommunication : IKernelCommunication
 10{
 11    WebSocketServer ws;
 12    private Coroutine updateCoroutine;
 13    private bool requestStop = false;
 14
 015    private Dictionary<string, GameObject> bridgeGameObjects = new Dictionary<string, GameObject>();
 16
 017    public Dictionary<string, string> messageTypeToBridgeName = new Dictionary<string, string>(); // Public to be able t
 18
 19    [System.NonSerialized]
 020    public static Queue<DCLWebSocketService.Message> queuedMessages = new Queue<DCLWebSocketService.Message>();
 21
 22    [System.NonSerialized]
 23    public static volatile bool queuedMessagesDirty;
 24
 025    public bool isServerReady => ws.IsListening;
 26
 27    private string StartServer(int port, int maxPort)
 28    {
 029        if (port > maxPort)
 30        {
 031            throw new SocketException((int)SocketError.AddressAlreadyInUse);
 32        }
 033        string wssServerUrl = $"ws://localhost:{port}/";
 034        string wssServiceId = "dcl";
 035        string wssUrl = wssServerUrl + wssServiceId;
 36        try
 37        {
 038            ws = new WebSocketServer(wssServerUrl);
 039            ws.AddWebSocketService<DCLWebSocketService>("/" + wssServiceId);
 040            ws.Start();
 041        }
 042        catch (InvalidOperationException e)
 43        {
 044            ws.Stop();
 045            SocketException se = (SocketException)e.InnerException;
 046            if (se is { SocketErrorCode: SocketError.AddressAlreadyInUse })
 47            {
 048                return StartServer(port + 1, maxPort);
 49            }
 050            throw new InvalidOperationException(e.Message, e.InnerException);
 51        }
 52
 053        return wssUrl;
 054    }
 55
 056    public WebSocketCommunication()
 57    {
 058        InitMessageTypeToBridgeName();
 59
 060        DCL.DataStore.i.debugConfig.isWssDebugMode = true;
 61
 062        string url = StartServer(5000, 5100);
 63
 064        Debug.Log("WebSocket Server URL: " + url);
 65
 066        DataStore.i.wsCommunication.url = url;
 67
 068        DataStore.i.wsCommunication.communicationReady.Set(true);
 69
 070        updateCoroutine = CoroutineStarter.Start(ProcessMessages());
 071    }
 72
 73    private void InitMessageTypeToBridgeName()
 74    {
 75        // Please, use `Bridges` as a bridge name, avoid adding messages here. The system will use `Bridges` as the defa
 076        messageTypeToBridgeName["SetDebug"] = "Main";
 077        messageTypeToBridgeName["SetSceneDebugPanel"] = "Main";
 078        messageTypeToBridgeName["ShowFPSPanel"] = "Main";
 079        messageTypeToBridgeName["HideFPSPanel"] = "Main";
 080        messageTypeToBridgeName["SetEngineDebugPanel"] = "Main";
 081        messageTypeToBridgeName["SendSceneMessage"] = "Main";
 082        messageTypeToBridgeName["LoadParcelScenes"] = "Main";
 083        messageTypeToBridgeName["UnloadScene"] = "Main";
 084        messageTypeToBridgeName["Reset"] = "Main";
 085        messageTypeToBridgeName["CreateGlobalScene"] = "Main";
 086        messageTypeToBridgeName["BuilderReady"] = "Main";
 087        messageTypeToBridgeName["UpdateParcelScenes"] = "Main";
 088        messageTypeToBridgeName["LoadProfile"] = "Main";
 089        messageTypeToBridgeName["AddUserProfileToCatalog"] = "Main";
 090        messageTypeToBridgeName["AddUserProfilesToCatalog"] = "Main";
 091        messageTypeToBridgeName["RemoveUserProfilesFromCatalog"] = "Main";
 092        messageTypeToBridgeName["ActivateRendering"] = "Main";
 093        messageTypeToBridgeName["DeactivateRendering"] = "Main";
 094        messageTypeToBridgeName["ForceActivateRendering"] = "Main";
 095        messageTypeToBridgeName["AddWearablesToCatalog"] = "Main";
 096        messageTypeToBridgeName["WearablesRequestFailed"] = "Main";
 097        messageTypeToBridgeName["RemoveWearablesFromCatalog"] = "Main";
 098        messageTypeToBridgeName["ClearWearableCatalog"] = "Main";
 099        messageTypeToBridgeName["InitializeFriends"] = "Main";
 0100        messageTypeToBridgeName["UpdateFriendshipStatus"] = "Main";
 0101        messageTypeToBridgeName["UpdateUserPresence"] = "Main";
 0102        messageTypeToBridgeName["FriendNotFound"] = "Main";
 0103        messageTypeToBridgeName["AddMessageToChatWindow"] = "Main";
 0104        messageTypeToBridgeName["UpdateMinimapSceneInformation"] = "Main";
 0105        messageTypeToBridgeName["UpdateHotScenesList"] = "Main";
 0106        messageTypeToBridgeName["SetRenderProfile"] = "Main";
 0107        messageTypeToBridgeName["CrashPayloadRequest"] = "Main";
 0108        messageTypeToBridgeName["SetDisableAssetBundles"] = "Main";
 0109        messageTypeToBridgeName["DumpRendererLockersInfo"] = "Main";
 0110        messageTypeToBridgeName["PublishSceneResult"] = "Main";
 0111        messageTypeToBridgeName["BuilderProjectInfo"] = "Main";
 0112        messageTypeToBridgeName["BuilderInWorldCatalogHeaders"] = "Main";
 0113        messageTypeToBridgeName["AddAssets"] = "Main";
 0114        messageTypeToBridgeName["RunPerformanceMeterTool"] = "Main";
 0115        messageTypeToBridgeName["InstantiateBotsAtWorldPos"] = "Main";
 0116        messageTypeToBridgeName["InstantiateBotsAtCoords"] = "Main";
 0117        messageTypeToBridgeName["StartBotsRandomizedMovement"] = "Main";
 0118        messageTypeToBridgeName["StopBotsMovement"] = "Main";
 0119        messageTypeToBridgeName["RemoveBot"] = "Main";
 0120        messageTypeToBridgeName["ClearBots"] = "Main";
 121
 0122        messageTypeToBridgeName["Teleport"] = "CharacterController";
 123
 0124        messageTypeToBridgeName["SetRotation"] = "CameraController";
 125
 0126        messageTypeToBridgeName["ShowNotificationFromJson"] = "HUDController";
 0127        messageTypeToBridgeName["ConfigureHUDElement"] = "HUDController";
 0128        messageTypeToBridgeName["ShowTermsOfServices"] = "HUDController";
 0129        messageTypeToBridgeName["RequestTeleport"] = "HUDController";
 0130        messageTypeToBridgeName["ShowAvatarEditorInSignUp"] = "HUDController";
 0131        messageTypeToBridgeName["SetUserTalking"] = "HUDController";
 0132        messageTypeToBridgeName["SetUsersMuted"] = "HUDController";
 0133        messageTypeToBridgeName["ShowWelcomeNotification"] = "HUDController";
 0134        messageTypeToBridgeName["UpdateBalanceOfMANA"] = "HUDController";
 0135        messageTypeToBridgeName["SetPlayerTalking"] = "HUDController";
 0136        messageTypeToBridgeName["SetVoiceChatEnabledByScene"] = "HUDController";
 137
 0138        messageTypeToBridgeName["GetMousePosition"] = "BuilderController";
 0139        messageTypeToBridgeName["SelectGizmo"] = "BuilderController";
 0140        messageTypeToBridgeName["ResetObject"] = "BuilderController";
 0141        messageTypeToBridgeName["ZoomDelta"] = "BuilderController";
 0142        messageTypeToBridgeName["SetPlayMode"] = "BuilderController";
 0143        messageTypeToBridgeName["TakeScreenshot"] = "BuilderController";
 0144        messageTypeToBridgeName["ResetBuilderScene"] = "BuilderController";
 0145        messageTypeToBridgeName["SetBuilderCameraPosition"] = "BuilderController";
 0146        messageTypeToBridgeName["SetBuilderCameraRotation"] = "BuilderController";
 0147        messageTypeToBridgeName["ResetBuilderCameraZoom"] = "BuilderController";
 0148        messageTypeToBridgeName["SetGridResolution"] = "BuilderController";
 0149        messageTypeToBridgeName["OnBuilderKeyDown"] = "BuilderController";
 0150        messageTypeToBridgeName["UnloadBuilderScene"] = "BuilderController";
 0151        messageTypeToBridgeName["SetSelectedEntities"] = "BuilderController";
 0152        messageTypeToBridgeName["GetCameraTargetBuilder"] = "BuilderController";
 0153        messageTypeToBridgeName["PreloadFile"] = "BuilderController";
 0154        messageTypeToBridgeName["SetBuilderConfiguration"] = "BuilderController";
 0155        messageTypeToBridgeName["TriggerSelfUserExpression"] = "BuilderController";
 0156        messageTypeToBridgeName["AirdroppingRequest"] = "BuilderController";
 157
 0158        messageTypeToBridgeName["SetTutorialEnabled"] = "TutorialController";
 0159        messageTypeToBridgeName["SetTutorialEnabledForUsersThatAlreadyDidTheTutorial"] = "TutorialController";
 0160    }
 161
 162    IEnumerator ProcessMessages()
 163    {
 0164        var hudControllerGO = GameObject.Find("HUDController");
 0165        var mainGO = GameObject.Find("Main");
 166
 0167        while (!requestStop)
 168        {
 0169            lock (queuedMessages)
 170            {
 0171                if (queuedMessagesDirty)
 172                {
 0173                    while (queuedMessages.Count > 0)
 174                    {
 0175                        DCLWebSocketService.Message msg = queuedMessages.Dequeue();
 176
 0177                        switch (msg.type)
 178                        {
 179                            // Add to this list the messages that are used a lot and you want better performance
 180                            case "SendSceneMessage":
 0181                                DCL.Environment.i.world.sceneController.SendSceneMessage(msg.payload);
 0182                                break;
 183                            case "Reset":
 0184                                DCL.Environment.i.world.sceneController.UnloadAllScenesQueued();
 0185                                break;
 186                            case "SetVoiceChatEnabledByScene":
 0187                                if (int.TryParse(msg.payload, out int value)) // The payload should be `string`, this wi
 188                                {
 0189                                    hudControllerGO.SendMessage(msg.type, value);
 190                                }
 0191                                break;
 192                            case "RunPerformanceMeterTool":
 0193                                if (float.TryParse(msg.payload, out float durationInSeconds)) // The payload should be `
 194                                {
 0195                                    mainGO.SendMessage(msg.type, durationInSeconds);
 196                                }
 0197                                break;
 198                            default:
 0199                                if (!messageTypeToBridgeName.TryGetValue(msg.type, out string bridgeName))
 200                                {
 0201                                    bridgeName = "Bridges"; // Default bridge
 202                                }
 203
 0204                                if (bridgeGameObjects.TryGetValue(bridgeName, out GameObject bridgeObject) == false)
 205                                {
 0206                                    bridgeObject = GameObject.Find(bridgeName);
 0207                                    bridgeGameObjects.Add(bridgeName, bridgeObject);
 208                                }
 209
 0210                                if (bridgeObject != null)
 211                                {
 0212                                    bridgeObject.SendMessage(msg.type, msg.payload);
 213                                }
 214                                break;
 215                        }
 216
 0217                        if (DCLWebSocketService.VERBOSE)
 218                        {
 0219                            Debug.Log(
 220                                "<b><color=#0000FF>WebSocketCommunication</color></b> >>> Got it! passing message of typ
 221                                msg.type);
 222                        }
 223                    }
 224                }
 0225            }
 0226            yield return null;
 227        }
 0228    }
 0229    public void Dispose() { ws.Stop(); }
 230}