| | 1 | | using System; |
| | 2 | |
|
| | 3 | | namespace DCL |
| | 4 | | { |
| | 5 | | public interface ISceneMetricsCounter : IDisposable |
| | 6 | | { |
| | 7 | | event System.Action<ISceneMetricsCounter> OnMetricsUpdated; |
| | 8 | | SceneMetricsModel GetLimits(); |
| | 9 | | SceneMetricsModel GetModel(); |
| | 10 | |
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| | 11 | | void Enable(); |
| | 12 | |
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| | 13 | | void Disable(); |
| | 14 | |
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| | 15 | | void SendEvent(); |
| | 16 | |
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| | 17 | | bool IsInsideTheLimits(); |
| | 18 | | void RemoveExcludedEntity(string entityId); |
| | 19 | | void AddExcludedEntity(string entityId); |
| | 20 | | } |
| | 21 | |
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| | 22 | | [System.Serializable] |
| | 23 | | public class SceneMetricsModel |
| | 24 | | { |
| | 25 | | public int meshes; |
| | 26 | | public int bodies; |
| | 27 | | public int materials; |
| | 28 | | public int textures; |
| | 29 | | public int triangles; |
| | 30 | | public int entities; |
| | 31 | | public float sceneHeight; |
| | 32 | |
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| 35 | 33 | | public SceneMetricsModel Clone() { return (SceneMetricsModel) MemberwiseClone(); } |
| | 34 | |
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| | 35 | | public override string ToString() |
| | 36 | | { |
| 3 | 37 | | return $"Textures: {textures} - Triangles: {triangles} - Materials: {materials} - Meshes: {meshes} - Bodies: |
| | 38 | | } |
| | 39 | | } |
| | 40 | | } |