< Summary

Class:DCL.ABDetectorPlugin
Assembly:ABDetectorPlugin
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ABDetectorPlugin/ABDetectorPlugin.cs
Covered lines:0
Uncovered lines:7
Coverable lines:7
Total lines:20
Line coverage:0% (0 of 7)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
ABDetectorPlugin()0%2100%
Dispose()0%6200%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ABDetectorPlugin/ABDetectorPlugin.cs

#LineLine coverage
 1
 2namespace DCL
 3{
 4    public class ABDetectorPlugin : IPlugin
 5    {
 6        private readonly ABDetectorTracker abDetectorTracker;
 7
 08        public ABDetectorPlugin()
 9        {
 010            var dataStore = DataStore.i;
 011            var worldState = Environment.i.world.state;
 012            abDetectorTracker = new ABDetectorTracker(dataStore.debugConfig, dataStore.player, worldState);
 013        }
 14
 15        public void Dispose()
 16        {
 017            abDetectorTracker?.Dispose();
 018        }
 19    }
 20}

Methods/Properties

ABDetectorPlugin()
Dispose()