| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL.Controllers; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCL |
| | 7 | | { |
| | 8 | | public class ABDetectorTracker : IDisposable |
| | 9 | | { |
| | 10 | | private const string FROM_ASSET_BUNDLE_TAG = "FromAssetBundle"; |
| | 11 | | private const string FROM_RAW_GLTF_TAG = "FromRawGLTF"; |
| | 12 | | private const string PARAMETRIZED_SHAPE_TAG = "FromParametrized"; |
| | 13 | | private const string AB_DETECTOR_MATERIALS_PREFAB_NAME = "AbDetectorMaterials"; |
| | 14 | |
|
| | 15 | | private readonly DebugConfig debugConfig; |
| | 16 | | private readonly DataStore_Player player; |
| | 17 | |
|
| 0 | 18 | | private readonly Dictionary<Renderer, Material[]> rendererDict = new Dictionary<Renderer, Material[]>(); |
| 0 | 19 | | private readonly Multimap<IParcelScene, Renderer> parcelToRendererMultimap = new Multimap<IParcelScene, Renderer |
| | 20 | |
|
| | 21 | | private ABDetectorMaterialsHolder abDetectorMaterialsHolder; |
| | 22 | | private readonly IWorldState worldState; |
| | 23 | |
|
| | 24 | |
|
| 0 | 25 | | public ABDetectorTracker(DebugConfig debugConfig, DataStore_Player player, IWorldState worldState) |
| | 26 | | { |
| 0 | 27 | | this.debugConfig = debugConfig; |
| 0 | 28 | | this.player = player; |
| 0 | 29 | | this.worldState = worldState; |
| | 30 | |
|
| 0 | 31 | | debugConfig.showGlobalABDetectionLayer.OnChange += OnGlobalABDetectionChanged; |
| 0 | 32 | | debugConfig.showSceneABDetectionLayer.OnChange += OnSceneABDetectionChanged; |
| 0 | 33 | | } |
| | 34 | |
|
| | 35 | | public void Dispose() |
| | 36 | | { |
| 0 | 37 | | debugConfig.showGlobalABDetectionLayer.OnChange -= OnGlobalABDetectionChanged; |
| 0 | 38 | | debugConfig.showSceneABDetectionLayer.OnChange -= OnSceneABDetectionChanged; |
| 0 | 39 | | } |
| | 40 | |
|
| | 41 | |
|
| | 42 | | private IParcelScene FindSceneForPlayer() |
| | 43 | | { |
| 0 | 44 | | Vector2Int currentPos = player.playerGridPosition.Get(); |
| 0 | 45 | | return worldState.TryGetScene(worldState.GetSceneNumberByCoords(currentPos), out IParcelScene resultScene) |
| | 46 | | ? resultScene |
| | 47 | | : null; |
| | 48 | | } |
| | 49 | |
|
| | 50 | | private void LoadMaterialsIfNeeded() |
| | 51 | | { |
| 0 | 52 | | if (abDetectorMaterialsHolder == null) |
| | 53 | | { |
| 0 | 54 | | abDetectorMaterialsHolder = Resources.Load<GameObject>(AB_DETECTOR_MATERIALS_PREFAB_NAME). |
| | 55 | | GetComponent<ABDetectorMaterialsHolder>(); |
| | 56 | | } |
| 0 | 57 | | } |
| | 58 | |
|
| | 59 | | private void OnGlobalABDetectionChanged(bool current, bool previous) |
| | 60 | | { |
| 0 | 61 | | LoadMaterialsIfNeeded(); |
| | 62 | |
|
| 0 | 63 | | if (current) |
| | 64 | | { |
| 0 | 65 | | RemoveGlobalABDetectionPainting(); |
| 0 | 66 | | ApplyGlobalABDetectionPainting(); |
| | 67 | | } |
| | 68 | | else |
| 0 | 69 | | RemoveGlobalABDetectionPainting(); |
| 0 | 70 | | } |
| | 71 | |
|
| | 72 | | private void OnSceneABDetectionChanged(bool current, bool previous) |
| | 73 | | { |
| 0 | 74 | | LoadMaterialsIfNeeded(); |
| | 75 | |
|
| 0 | 76 | | if (current) |
| | 77 | | { |
| 0 | 78 | | RemoveGlobalABDetectionPainting(); |
| 0 | 79 | | ApplyABDetectionPaintingForCurrentScene(); |
| | 80 | | } |
| | 81 | | else |
| 0 | 82 | | RemoveABDetectionPaintingForCurrentScene(); |
| 0 | 83 | | } |
| | 84 | |
|
| | 85 | | private void ApplyGlobalABDetectionPainting() |
| | 86 | | { |
| 0 | 87 | | UnityEngine.Object[] gameObjects = UnityEngine.Object.FindObjectsOfType(typeof(GameObject)); |
| 0 | 88 | | foreach (var gameObject in gameObjects) |
| | 89 | | { |
| 0 | 90 | | var converted = (GameObject)gameObject; |
| 0 | 91 | | if (converted.transform.parent == null) |
| 0 | 92 | | ApplyMaterials(converted.transform); |
| | 93 | | } |
| 0 | 94 | | } |
| | 95 | |
|
| | 96 | | private void RemoveGlobalABDetectionPainting() |
| | 97 | | { |
| 0 | 98 | | foreach (KeyValuePair<Renderer, Material[]> keyValuePair in rendererDict) |
| | 99 | | { |
| 0 | 100 | | if (keyValuePair.Key != null) |
| 0 | 101 | | keyValuePair.Key.materials = keyValuePair.Value; |
| | 102 | | } |
| | 103 | |
|
| 0 | 104 | | rendererDict.Clear(); |
| 0 | 105 | | parcelToRendererMultimap.Clear(); |
| 0 | 106 | | } |
| | 107 | |
|
| | 108 | | private void ApplyABDetectionPaintingForCurrentScene() |
| | 109 | | { |
| 0 | 110 | | var currentScene = FindSceneForPlayer(); |
| 0 | 111 | | ApplyMaterials(currentScene.GetSceneTransform(), currentScene); |
| 0 | 112 | | } |
| | 113 | |
|
| | 114 | | private void RemoveABDetectionPaintingForCurrentScene() |
| | 115 | | { |
| 0 | 116 | | var currentScene = FindSceneForPlayer(); |
| 0 | 117 | | if (parcelToRendererMultimap.ContainsKey(currentScene)) |
| | 118 | | { |
| 0 | 119 | | foreach (var renderer in parcelToRendererMultimap.GetValues(currentScene)) |
| | 120 | | { |
| 0 | 121 | | if (rendererDict.TryGetValue(renderer, out var materials)) |
| 0 | 122 | | renderer.materials = materials; |
| | 123 | |
|
| 0 | 124 | | rendererDict.Remove(renderer); |
| | 125 | | } |
| | 126 | |
|
| 0 | 127 | | parcelToRendererMultimap.Remove(currentScene); |
| | 128 | | } |
| 0 | 129 | | } |
| | 130 | |
|
| | 131 | | private void ApplyMaterials(Transform someTransform, IParcelScene optionalParcelScene = null) |
| | 132 | | { |
| 0 | 133 | | if (someTransform.childCount > 0) |
| | 134 | | { |
| 0 | 135 | | for (int i = 0; i < someTransform.childCount; i++) |
| | 136 | | { |
| 0 | 137 | | Transform childTransform = someTransform.GetChild(i).transform; |
| 0 | 138 | | Renderer[] renderers = childTransform.GetComponents<Renderer>(); |
| | 139 | |
|
| 0 | 140 | | foreach (Renderer renderer in renderers) |
| | 141 | | { |
| 0 | 142 | | rendererDict[renderer] = renderer.materials; |
| | 143 | |
|
| 0 | 144 | | if (optionalParcelScene != null) |
| 0 | 145 | | parcelToRendererMultimap.Add(optionalParcelScene, renderer); |
| | 146 | |
|
| 0 | 147 | | if (renderer.CompareTag(FROM_ASSET_BUNDLE_TAG)) |
| 0 | 148 | | renderer.material = abDetectorMaterialsHolder.ABMaterial; |
| 0 | 149 | | else if (renderer.CompareTag(FROM_RAW_GLTF_TAG)) |
| 0 | 150 | | renderer.material = abDetectorMaterialsHolder.GLTFMaterial; |
| 0 | 151 | | else if (renderer.CompareTag(PARAMETRIZED_SHAPE_TAG)) |
| 0 | 152 | | renderer.material = abDetectorMaterialsHolder.ParametrizedShapeMaterial; |
| | 153 | | } |
| | 154 | |
|
| 0 | 155 | | ApplyMaterials(childTransform, optionalParcelScene); |
| | 156 | | } |
| | 157 | | } |
| 0 | 158 | | } |
| | 159 | | } |
| | 160 | | } |