< Summary

Class:DCL.Asset_PrimitiveMesh
Assembly:AssetPromiseKeeper
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/PrimitiveMesh/Asset_PrimitiveMesh.cs
Covered lines:2
Uncovered lines:0
Coverable lines:2
Total lines:14
Line coverage:100% (2 of 2)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Cleanup()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/PrimitiveMesh/Asset_PrimitiveMesh.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL
 4{
 5    public class Asset_PrimitiveMesh : Asset
 6    {
 7        public Mesh mesh = null;
 8
 9        public override void Cleanup()
 10        {
 2711            GameObject.Destroy(mesh);
 2712        }
 13    }
 14}

Methods/Properties

Cleanup()