< Summary

Class:DCL.ITextureAssetResolver
Assembly:AssetPromiseKeeper
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Texture/Providers/ITextureAssetResolver.cs
Covered lines:2
Uncovered lines:0
Coverable lines:2
Total lines:17
Line coverage:100% (2 of 2)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Initialize()0%110100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Texture/Providers/ITextureAssetResolver.cs

#LineLine coverage
 1using Cysharp.Threading.Tasks;
 2using MainScripts.DCL.Controllers.AssetManager;
 3using MainScripts.DCL.Controllers.AssetManager.Texture;
 4using System;
 5using System.Threading;
 6
 7namespace DCL
 8{
 9    public interface ITextureAssetResolver : IService
 10    {
 11        UniTask<TextureResponse> GetTextureAsync(AssetSource permittedSources, string url, int maxTextureSize, Cancellat
 12
 69713        void IService.Initialize() { }
 14
 69715        void IDisposable.Dispose() { }
 16    }
 17}

Methods/Properties

Initialize()
Dispose()