< Summary

Class:MainScripts.DCL.Controllers.AssetManager.Texture.TextureSuccessResponse
Assembly:AssetPromiseKeeper
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Texture/TextureSuccessResponse.cs
Covered lines:3
Uncovered lines:0
Coverable lines:3
Total lines:16
Line coverage:100% (3 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
TextureSuccessResponse(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/Texture/TextureSuccessResponse.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace MainScripts.DCL.Controllers.AssetManager.Texture
 4{
 5    public readonly struct TextureSuccessResponse
 6    {
 7        public readonly Texture2D Texture;
 8        public readonly float ResizingFactor;
 9
 10        public TextureSuccessResponse(Texture2D texture, float resizingFactor)
 11        {
 6912            Texture = texture;
 6913            ResizingFactor = resizingFactor;
 6914        }
 15    }
 16}