| | 1 | | using Cysharp.Threading.Tasks; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using System.IO; |
| | 4 | | using System.Linq; |
| | 5 | | using System.Threading.Tasks; |
| | 6 | | using UnityEngine; |
| | 7 | |
|
| | 8 | | namespace MainScripts.DCL.AssetsEmbedment.Editor |
| | 9 | | { |
| | 10 | | public class AssetBundleEmbedder : AssetEmbedder |
| | 11 | | { |
| | 12 | | public static async UniTask EmbedAsync(Dictionary<string, byte[]> loadedData, string subPath) |
| | 13 | | { |
| 0 | 14 | | var streamingAssetsFolder = Path.Combine(Application.streamingAssetsPath, subPath); |
| 0 | 15 | | ResetTargetPath(streamingAssetsFolder); |
| | 16 | |
|
| | 17 | | // Save Loaded Data into `StreamingAssets` |
| 0 | 18 | | await Task.WhenAll(loadedData.Select(ld => File.WriteAllBytesAsync(Path.Combine(streamingAssetsFolder, ld.Ke |
| 0 | 19 | | await UniTask.SwitchToMainThread(); |
| 0 | 20 | | } |
| | 21 | | } |
| | 22 | | } |