< Summary

Class:DCL.EmotesCustomization.EmoteCardComponentModel
Assembly:AvatarEditorHUD
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/AvatarEditorHUD/Scripts/EmotesCustomization/EmoteCardComponentModel.cs
Covered lines:1
Uncovered lines:0
Coverable lines:1
Total lines:29
Line coverage:100% (1 of 1)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
EmoteCardComponentModel()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/HUD/AvatarEditorHUD/Scripts/EmotesCustomization/EmoteCardComponentModel.cs

#LineLine coverage
 1using System;
 2using UnityEngine;
 3
 4namespace DCL.EmotesCustomization
 5{
 6    [Serializable]
 7    public class EmoteCardComponentModel : BaseComponentModel
 8    {
 9        public string id;
 10        public string name;
 11        public string description;
 12        public Sprite pictureSprite;
 13        public string pictureUri;
 14        public bool isAssignedInSelectedSlot = false;
 15        public bool isSelected = false;
 193416        public int assignedSlot = -1;
 17        public string rarity;
 18        public bool isInL2;
 19        public bool isLoading = false;
 20        public bool isCollectible = false;
 21    }
 22
 23    [Serializable]
 24    public class EmoteRarity
 25    {
 26        public string rarity;
 27        public Color markColor;
 28    }
 29}

Methods/Properties

EmoteCardComponentModel()