| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using DCL.CameraTool; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCL |
| | 7 | | { |
| | 8 | | public class AvatarsLODController : IAvatarsLODController |
| | 9 | | { |
| | 10 | | internal const float RENDERED_DOT_PRODUCT_ANGLE = 0.25f; |
| | 11 | | internal const float AVATARS_INVISIBILITY_DISTANCE = 1.75f; |
| | 12 | | private const float MIN_DISTANCE_BETWEEN_NAMES_PIXELS = 70f; |
| | 13 | |
|
| 2545 | 14 | | private BaseDictionary<string, Player> otherPlayers => DataStore.i.player.otherPlayers; |
| 26456 | 15 | | private BaseVariable<float> simpleAvatarDistance => DataStore.i.avatarsLOD.simpleAvatarDistance; |
| 0 | 16 | | private BaseVariable<float> LODDistance => DataStore.i.avatarsLOD.LODDistance; |
| 26455 | 17 | | private BaseVariable<int> maxAvatars => DataStore.i.avatarsLOD.maxAvatars; |
| 26455 | 18 | | private BaseVariable<int> maxImpostors => DataStore.i.avatarsLOD.maxImpostors; |
| | 19 | | private Vector3 cameraPosition; |
| | 20 | | private Vector3 cameraForward; |
| | 21 | | private GPUSkinningThrottlingCurveSO gpuSkinningThrottlingCurve; |
| 509 | 22 | | private SimpleOverlappingTracker overlappingTracker = new SimpleOverlappingTracker(MIN_DISTANCE_BETWEEN_NAMES_PI |
| | 23 | |
|
| 509 | 24 | | internal readonly Dictionary<string, IAvatarLODController> lodControllers = new Dictionary<string, IAvatarLODCon |
| | 25 | | private UnityEngine.Camera mainCamera; |
| | 26 | |
|
| 509 | 27 | | private readonly List<(IAvatarLODController lodController, float distance)> lodControllersWithDistance = new (); |
| | 28 | |
|
| 509 | 29 | | public AvatarsLODController() |
| | 30 | | { |
| 509 | 31 | | gpuSkinningThrottlingCurve = Resources.Load<GPUSkinningThrottlingCurveSO>("GPUSkinningThrottlingCurve"); |
| 509 | 32 | | } |
| | 33 | |
|
| | 34 | | public void Initialize() |
| | 35 | | { |
| 509 | 36 | | Environment.i.platform.updateEventHandler.AddListener(IUpdateEventHandler.EventType.Update, Update); |
| | 37 | |
|
| 1018 | 38 | | foreach (IAvatarLODController lodController in lodControllers.Values) { lodController.Dispose(); } |
| | 39 | |
|
| 509 | 40 | | lodControllers.Clear(); |
| | 41 | |
|
| 1018 | 42 | | foreach (var keyValuePair in otherPlayers.Get()) { RegisterAvatar(keyValuePair.Key, keyValuePair.Value); } |
| | 43 | |
|
| 509 | 44 | | otherPlayers.OnAdded += RegisterAvatar; |
| 509 | 45 | | otherPlayers.OnRemoved += UnregisterAvatar; |
| 509 | 46 | | } |
| | 47 | |
|
| | 48 | | public void RegisterAvatar(string id, Player player) |
| | 49 | | { |
| 25 | 50 | | if (lodControllers.ContainsKey(id)) |
| 1 | 51 | | return; |
| | 52 | |
|
| 24 | 53 | | lodControllers.Add(id, CreateLodController(player)); |
| 24 | 54 | | } |
| | 55 | |
|
| | 56 | | protected internal virtual IAvatarLODController CreateLodController(Player player) => |
| 20 | 57 | | new AvatarLODController(player); |
| | 58 | |
|
| | 59 | | public void UnregisterAvatar(string id, Player player) |
| | 60 | | { |
| 8 | 61 | | if (!lodControllers.ContainsKey(id)) |
| 1 | 62 | | return; |
| | 63 | |
|
| 7 | 64 | | lodControllers[id].Dispose(); |
| 7 | 65 | | lodControllers.Remove(id); |
| 7 | 66 | | } |
| | 67 | |
|
| | 68 | | public void Update() |
| | 69 | | { |
| 26455 | 70 | | cameraPosition = CommonScriptableObjects.cameraPosition.Get(); |
| 26455 | 71 | | cameraForward = CommonScriptableObjects.cameraForward.Get(); |
| | 72 | |
|
| 26455 | 73 | | UpdateAllLODs(maxAvatars.Get(), maxImpostors.Get()); |
| 26455 | 74 | | } |
| | 75 | |
|
| | 76 | | internal void UpdateAllLODs(int maxAvatars = DataStore_AvatarsLOD.DEFAULT_MAX_AVATAR, int maxImpostors = DataSto |
| | 77 | | { |
| 26456 | 78 | | if (mainCamera == null) |
| 11872 | 79 | | mainCamera = UnityEngine.Camera.main; |
| | 80 | |
|
| 26456 | 81 | | var avatarsCount = 0; //Full Avatar + Simple Avatar |
| 26456 | 82 | | var impostorCount = 0; //Impostor |
| | 83 | |
|
| 26456 | 84 | | float simpleAvatarDistance = this.simpleAvatarDistance.Get(); |
| 26456 | 85 | | Vector3 ownPlayerPosition = CommonScriptableObjects.playerUnityPosition.Get(); |
| | 86 | |
|
| 26456 | 87 | | overlappingTracker.Reset(); |
| | 88 | |
|
| 26556 | 89 | | foreach (var controllerDistancePair in |
| 26456 | 90 | | ComposeLODControllersSortedByDistance(lodControllers.Values, ownPlayerPosition)) |
| | 91 | | { |
| 50 | 92 | | (IAvatarLODController lodController, float distance) = controllerDistancePair; |
| | 93 | |
|
| 50 | 94 | | if (IsInInvisibleDistance(distance)) |
| | 95 | | { |
| 4 | 96 | | lodController.SetNameVisible(false); |
| 4 | 97 | | lodController.SetInvisible(); |
| 4 | 98 | | continue; |
| | 99 | | } |
| | 100 | |
|
| 46 | 101 | | if (avatarsCount < maxAvatars) |
| | 102 | | { |
| 39 | 103 | | lodController.SetAnimationThrottling((int)gpuSkinningThrottlingCurve.curve.Evaluate(distance)); |
| | 104 | |
|
| 39 | 105 | | if (distance < simpleAvatarDistance) |
| 35 | 106 | | lodController.SetLOD0(); |
| | 107 | | else |
| 4 | 108 | | lodController.SetLOD1(); |
| | 109 | |
|
| 39 | 110 | | avatarsCount++; |
| | 111 | |
|
| 39 | 112 | | lodController.SetNameVisible(mainCamera == null || overlappingTracker.RegisterPosition(lodController |
| | 113 | |
|
| 39 | 114 | | continue; |
| | 115 | | } |
| | 116 | |
|
| 7 | 117 | | lodController.SetNameVisible(false); |
| | 118 | |
|
| 7 | 119 | | if (impostorCount < maxImpostors) |
| | 120 | | { |
| 6 | 121 | | lodController.SetLOD2(); |
| 6 | 122 | | lodController.UpdateImpostorTint(distance); |
| 6 | 123 | | impostorCount++; |
| 6 | 124 | | continue; |
| | 125 | | } |
| | 126 | |
|
| 1 | 127 | | lodController.SetInvisible(); |
| | 128 | | } |
| 26456 | 129 | | } |
| | 130 | |
|
| | 131 | | private bool IsInInvisibleDistance(float distance) |
| | 132 | | { |
| 50 | 133 | | bool firstPersonCamera = CommonScriptableObjects.cameraMode.Get() == CameraMode.ModeId.FirstPerson; |
| | 134 | |
|
| 50 | 135 | | return firstPersonCamera ? distance < AVATARS_INVISIBILITY_DISTANCE : distance < 0f; // < 0 is behind camera |
| | 136 | | } |
| | 137 | |
|
| | 138 | | private List<(IAvatarLODController lodController, float distance)> ComposeLODControllersSortedByDistance(Diction |
| | 139 | | { |
| 26456 | 140 | | lodControllersWithDistance.Clear(); |
| | 141 | |
|
| 53012 | 142 | | foreach (IAvatarLODController x in lodControllers) |
| 50 | 143 | | lodControllersWithDistance.Add((x, DistanceToOwnPlayer(x.player, ownPlayerPosition))); |
| | 144 | |
|
| 26456 | 145 | | lodControllersWithDistance.Sort(CompareByDistance()); |
| | 146 | |
|
| 26456 | 147 | | return lodControllersWithDistance; |
| | 148 | |
|
| | 149 | | Comparison<(IAvatarLODController lodController, float distance)> CompareByDistance() => |
| 26495 | 150 | | (x, y) => x.distance.CompareTo(y.distance); |
| | 151 | | } |
| | 152 | |
|
| | 153 | | /// <summary> |
| | 154 | | /// Returns -1 if player is not in front of camera or not found |
| | 155 | | /// </summary> |
| | 156 | | /// <param name="player"></param> |
| | 157 | | /// <returns></returns> |
| | 158 | | private float DistanceToOwnPlayer(Player player, Vector3 ownPlayerPosition) |
| | 159 | | { |
| 50 | 160 | | if (player == null || !IsInFrontOfCamera(player.worldPosition)) |
| 3 | 161 | | return -1; |
| | 162 | |
|
| 47 | 163 | | return Vector3.Distance(ownPlayerPosition, player.worldPosition); |
| | 164 | | } |
| | 165 | |
|
| | 166 | | private bool IsInFrontOfCamera(Vector3 position) |
| | 167 | | { |
| 50 | 168 | | return Vector3.Dot(cameraForward, (position - cameraPosition).normalized) >= RENDERED_DOT_PRODUCT_ANGLE; |
| | 169 | | } |
| | 170 | |
|
| | 171 | | public void Dispose() |
| | 172 | | { |
| 1102 | 173 | | foreach (IAvatarLODController lodController in lodControllers.Values) { lodController.Dispose(); } |
| | 174 | |
|
| 509 | 175 | | otherPlayers.OnAdded -= RegisterAvatar; |
| 509 | 176 | | otherPlayers.OnRemoved -= UnregisterAvatar; |
| 509 | 177 | | DCL.Environment.i.platform.updateEventHandler.RemoveListener(IUpdateEventHandler.EventType.Update, Update); |
| 509 | 178 | | } |
| | 179 | | } |
| | 180 | | } |