| | 1 | | using System.Collections; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using System.Threading; |
| | 4 | | using Cysharp.Threading.Tasks; |
| | 5 | | using DCL.Helpers; |
| | 6 | | using UnityEngine; |
| | 7 | |
|
| | 8 | | namespace AvatarSystem |
| | 9 | | { |
| | 10 | | public class BaseAvatar : IBaseAvatar |
| | 11 | | { |
| 4 | 12 | | public IBaseAvatarRevealer avatarRevealer { get; set; } |
| | 13 | | private ILOD lod; |
| | 14 | | private Transform avatarRevealerContainer; |
| 12 | 15 | | private CancellationTokenSource transitionCts = new CancellationTokenSource(); |
| | 16 | |
|
| | 17 | | public GameObject armatureContainer; |
| 0 | 18 | | public SkinnedMeshRenderer meshRenderer { get; private set; } |
| | 19 | |
|
| 12 | 20 | | public BaseAvatar(Transform avatarRevealerContainer, GameObject armatureContainer, ILOD lod) |
| | 21 | | { |
| 12 | 22 | | this.avatarRevealerContainer = avatarRevealerContainer; |
| 12 | 23 | | this.armatureContainer = armatureContainer; |
| 12 | 24 | | this.lod = lod; |
| 12 | 25 | | } |
| | 26 | |
|
| | 27 | | public GameObject GetArmatureContainer() |
| | 28 | | { |
| 1 | 29 | | return armatureContainer; |
| | 30 | | } |
| | 31 | |
|
| | 32 | | public SkinnedMeshRenderer GetMainRenderer() |
| | 33 | | { |
| 0 | 34 | | return avatarRevealer.GetMainRenderer(); |
| | 35 | | } |
| | 36 | |
|
| | 37 | | public void Initialize() |
| | 38 | | { |
| 0 | 39 | | if (avatarRevealer == null) |
| | 40 | | { |
| 0 | 41 | | var avatarRevealerObj = Object.Instantiate(Resources.Load<GameObject>("LoadingAvatar"), avatarRevealerCo |
| | 42 | | .GetComponent<BaseAvatarReveal>(); |
| 0 | 43 | | Utils.SetLayerRecursively(avatarRevealerObj.transform, avatarRevealerContainer.gameObject.layer); |
| 0 | 44 | | avatarRevealer = avatarRevealerObj; |
| | 45 | |
|
| 0 | 46 | | avatarRevealer.InjectLodSystem(lod); |
| | 47 | | } |
| | 48 | | else |
| | 49 | | { |
| 0 | 50 | | avatarRevealer.Reset(); |
| | 51 | | } |
| | 52 | |
|
| 0 | 53 | | meshRenderer = avatarRevealer.GetMainRenderer(); |
| 0 | 54 | | } |
| | 55 | |
|
| | 56 | | public async UniTask FadeOut(MeshRenderer targetRenderer, bool withTransition, CancellationToken cancellationTok |
| | 57 | | { |
| 1 | 58 | | if (avatarRevealerContainer == null) |
| 0 | 59 | | return; |
| | 60 | |
|
| 1 | 61 | | transitionCts ??= new CancellationTokenSource(); |
| 1 | 62 | | CancellationToken linkedCt = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken, transitionCt |
| 1 | 63 | | linkedCt.ThrowIfCancellationRequested(); |
| | 64 | |
|
| 1 | 65 | | avatarRevealer.AddTarget(targetRenderer); |
| | 66 | | //If canceled, the final state of the avatar is handle inside StartAvatarRevealAnimation |
| 1 | 67 | | await avatarRevealer.StartAvatarRevealAnimation(withTransition, linkedCt); |
| | 68 | |
|
| 1 | 69 | | transitionCts?.Dispose(); |
| 1 | 70 | | transitionCts = null; |
| 1 | 71 | | } |
| | 72 | |
|
| | 73 | | public void CancelTransition() |
| | 74 | | { |
| 0 | 75 | | transitionCts?.Cancel(); |
| 0 | 76 | | transitionCts?.Dispose(); |
| 0 | 77 | | transitionCts = null; |
| 0 | 78 | | } |
| | 79 | | } |
| | 80 | | } |