| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using System.Linq; |
| | 4 | | using System.Threading; |
| | 5 | | using Cysharp.Threading.Tasks; |
| | 6 | | using DCL; |
| | 7 | | using DCL.Helpers; |
| | 8 | | using UnityEngine; |
| | 9 | | using DCL.Shaders; |
| | 10 | | using Object = UnityEngine.Object; |
| | 11 | |
|
| | 12 | | namespace AvatarSystem |
| | 13 | | { |
| | 14 | | public class BodyShapeLoader : IBodyshapeLoader |
| | 15 | | { |
| 49 | 16 | | public WearableItem wearable { get; } |
| 1 | 17 | | public Rendereable rendereable => bodyshapeRetriever?.rendereable; |
| 47 | 18 | | public IWearableLoader.Status status { get; private set; } |
| 3 | 19 | | public WearableItem eyes { get; } |
| 3 | 20 | | public WearableItem eyebrows { get; } |
| 3 | 21 | | public WearableItem mouth { get; } |
| 49 | 22 | | public SkinnedMeshRenderer eyesRenderer { get; internal set; } |
| 49 | 23 | | public SkinnedMeshRenderer eyebrowsRenderer { get; internal set; } |
| 49 | 24 | | public SkinnedMeshRenderer mouthRenderer { get; internal set; } |
| 20 | 25 | | public SkinnedMeshRenderer headRenderer { get; private set; } |
| 20 | 26 | | public SkinnedMeshRenderer feetRenderer { get; private set; } |
| 20 | 27 | | public SkinnedMeshRenderer upperBodyRenderer { get; private set; } |
| 20 | 28 | | public SkinnedMeshRenderer lowerBodyRenderer { get; private set; } |
| | 29 | |
|
| | 30 | | internal readonly IWearableRetriever bodyshapeRetriever; |
| | 31 | | internal readonly IFacialFeatureRetriever eyesRetriever; |
| | 32 | | internal readonly IFacialFeatureRetriever eyebrowsRetriever; |
| | 33 | | internal readonly IFacialFeatureRetriever mouthRetriever; |
| | 34 | |
|
| 12 | 35 | | private readonly Dictionary<SkinnedMeshRenderer, (Transform rootBone, Transform[] bones)> originalBones = new Di |
| | 36 | |
|
| 12 | 37 | | public BodyShapeLoader(IRetrieverFactory retrieverFactory, WearableItem bodyshape, WearableItem eyes, WearableIt |
| | 38 | | { |
| 12 | 39 | | wearable = bodyshape; |
| 12 | 40 | | this.eyes = eyes; |
| 12 | 41 | | this.eyebrows = eyebrows; |
| 12 | 42 | | this.mouth = mouth; |
| | 43 | |
|
| 12 | 44 | | bodyshapeRetriever = retrieverFactory.GetWearableRetriever(); |
| 12 | 45 | | eyesRetriever = retrieverFactory.GetFacialFeatureRetriever(); |
| 12 | 46 | | eyebrowsRetriever = retrieverFactory.GetFacialFeatureRetriever(); |
| 12 | 47 | | mouthRetriever = retrieverFactory.GetFacialFeatureRetriever(); |
| 12 | 48 | | } |
| | 49 | |
|
| | 50 | | public async UniTask Load(GameObject container, AvatarSettings avatarSettings, CancellationToken ct = default) |
| | 51 | | { |
| 10 | 52 | | ct.ThrowIfCancellationRequested(); |
| | 53 | |
|
| | 54 | | try |
| | 55 | | { |
| 9 | 56 | | if (status == IWearableLoader.Status.Succeeded) |
| | 57 | | { |
| 0 | 58 | | UpdateColors(avatarSettings); |
| 0 | 59 | | return; |
| | 60 | | } |
| | 61 | |
|
| 9 | 62 | | status = IWearableLoader.Status.Idle; |
| 9 | 63 | | await LoadWearable(container, ct); |
| | 64 | | // Store the original bones. |
| 1 | 65 | | originalBones.Clear(); |
| 16 | 66 | | foreach (SkinnedMeshRenderer skm in bodyshapeRetriever.rendereable.renderers.OfType<SkinnedMeshRenderer> |
| | 67 | | { |
| 7 | 68 | | originalBones[skm] = (skm.rootBone, skm.bones); |
| | 69 | | } |
| | 70 | |
|
| 1 | 71 | | (headRenderer, upperBodyRenderer, lowerBodyRenderer, feetRenderer, eyesRenderer, eyebrowsRenderer, mouth |
| | 72 | |
|
| 1 | 73 | | await (LoadEyes(ct), LoadEyebrows(ct), LoadMouth(ct)); |
| | 74 | |
|
| 1 | 75 | | UpdateColors(avatarSettings); |
| 1 | 76 | | status = IWearableLoader.Status.Succeeded; |
| 1 | 77 | | } |
| 8 | 78 | | catch (Exception) |
| | 79 | | { |
| 8 | 80 | | status = IWearableLoader.Status.Failed; |
| 8 | 81 | | Dispose(); |
| 8 | 82 | | throw; |
| | 83 | | } |
| 1 | 84 | | } |
| | 85 | |
|
| 0 | 86 | | public void SetBones(Transform rootBone, Transform[] bones) { AvatarSystemUtils.CopyBones(rootBone, bones, rende |
| | 87 | |
|
| | 88 | | private async UniTask LoadMouth(CancellationToken ct) |
| | 89 | | { |
| 1 | 90 | | if (mouth == null) return; |
| 1 | 91 | | (Texture main, Texture mask) = await mouthRetriever.Retrieve(mouth, wearable.id, ct); |
| 1 | 92 | | mouthRenderer.material = new Material(Resources.Load<Material>("Mouth Material")); |
| 1 | 93 | | if (main == null) |
| 0 | 94 | | throw new Exception($"Couldn't fetch main texture for {mouth.id}"); |
| 1 | 95 | | mouthRenderer.material.SetTexture(ShaderUtils.BaseMap, main); |
| 1 | 96 | | if (mask != null) |
| 0 | 97 | | mouthRenderer.material.SetTexture(ShaderUtils.TintMask, mask); |
| 1 | 98 | | } |
| | 99 | |
|
| | 100 | | private async UniTask LoadEyebrows(CancellationToken ct) |
| | 101 | | { |
| 1 | 102 | | if (eyebrows == null) return; |
| 1 | 103 | | (Texture main, Texture mask) = await eyebrowsRetriever.Retrieve(eyebrows, wearable.id, ct); |
| 1 | 104 | | eyebrowsRenderer.material = new Material(Resources.Load<Material>("Eyebrow Material")); |
| 1 | 105 | | if (main == null) |
| 0 | 106 | | throw new Exception($"Couldn't fetch main texture for {eyebrows.id}"); |
| 1 | 107 | | eyebrowsRenderer.material.SetTexture(ShaderUtils.BaseMap, main); |
| 1 | 108 | | if (mask != null) |
| 0 | 109 | | eyebrowsRenderer.material.SetTexture(ShaderUtils.BaseMap, mask); |
| 1 | 110 | | } |
| | 111 | |
|
| | 112 | | private async UniTask LoadEyes(CancellationToken ct) |
| | 113 | | { |
| 1 | 114 | | if (eyes == null) return; |
| 1 | 115 | | (Texture main, Texture mask) = await eyesRetriever.Retrieve(eyes, wearable.id, ct); |
| 1 | 116 | | eyesRenderer.material = new Material(Resources.Load<Material>("Eye Material")); |
| 1 | 117 | | if (main == null) |
| 0 | 118 | | throw new Exception($"Couldn't fetch main texture for {eyes.id}"); |
| 1 | 119 | | eyesRenderer.material.SetTexture(ShaderUtils.EyesTexture, main); |
| 1 | 120 | | if (mask != null) |
| 0 | 121 | | eyesRenderer.material.SetTexture(ShaderUtils.IrisMask, mask); |
| 1 | 122 | | } |
| | 123 | |
|
| | 124 | | private void UpdateColors(AvatarSettings avatarSettings) |
| | 125 | | { |
| 1 | 126 | | AvatarSystemUtils.PrepareMaterialColors(rendereable, avatarSettings.skinColor, avatarSettings.hairColor); |
| 1 | 127 | | eyesRenderer?.material?.SetColor(ShaderUtils.EyeTint, avatarSettings.eyesColor); |
| 1 | 128 | | eyebrowsRenderer?.material?.SetColor(ShaderUtils.BaseColor, avatarSettings.hairColor); |
| 1 | 129 | | mouthRenderer?.material?.SetColor(ShaderUtils.BaseColor, avatarSettings.skinColor); |
| 1 | 130 | | } |
| | 131 | |
|
| | 132 | | private async UniTask<Rendereable> LoadWearable(GameObject container, CancellationToken ct) |
| | 133 | | { |
| 9 | 134 | | ct.ThrowIfCancellationRequested(); |
| | 135 | |
|
| 9 | 136 | | bodyshapeRetriever.Dispose(); |
| | 137 | |
|
| 9 | 138 | | WearableItem.Representation representation = wearable.GetRepresentation(wearable.id); |
| 9 | 139 | | if (representation == null) |
| 0 | 140 | | throw new Exception("Couldn't find a representation for this bodyshape"); |
| | 141 | |
|
| 9 | 142 | | Rendereable bodyshapeRenderable = await bodyshapeRetriever.Retrieve(container, wearable.GetContentProvider(w |
| | 143 | |
|
| 8 | 144 | | if (bodyshapeRenderable == null) // fail safe, we shouldnt reach this since .Retrieve should throw if anythi |
| 7 | 145 | | throw new Exception("Couldn't load bodyshape"); |
| | 146 | |
|
| 1 | 147 | | return bodyshapeRenderable; |
| 1 | 148 | | } |
| | 149 | |
|
| | 150 | | public bool IsValid(WearableItem bodyshape, WearableItem eyebrows, WearableItem eyes, WearableItem mouth) |
| | 151 | | { |
| 0 | 152 | | if (wearable.id != bodyshape?.id) return false; |
| 0 | 153 | | if (this.eyebrows?.id != eyebrows?.id) return false; |
| 0 | 154 | | if (this.mouth?.id != mouth?.id) return false; |
| 0 | 155 | | if (this.eyes?.id != eyes?.id) return false; |
| 0 | 156 | | return true; |
| | 157 | | } |
| | 158 | |
|
| | 159 | | public void DisableFacialRenderers() |
| | 160 | | { |
| 1 | 161 | | if (eyesRenderer != null) |
| 1 | 162 | | eyesRenderer.enabled = false; |
| 1 | 163 | | if (eyebrowsRenderer != null) |
| 1 | 164 | | eyebrowsRenderer.enabled = false; |
| 1 | 165 | | if (mouthRenderer != null) |
| 1 | 166 | | mouthRenderer.enabled = false; |
| 1 | 167 | | } |
| | 168 | |
|
| | 169 | | public void Dispose() |
| | 170 | | { |
| 19 | 171 | | status = IWearableLoader.Status.Idle; |
| | 172 | |
|
| | 173 | | //Restore bones |
| 52 | 174 | | foreach ((SkinnedMeshRenderer skm, (Transform rootBone, Transform[] bones)) in originalBones) |
| | 175 | | { |
| 7 | 176 | | skm.rootBone = rootBone; |
| 7 | 177 | | skm.bones = bones; |
| | 178 | | } |
| 19 | 179 | | originalBones.Clear(); |
| | 180 | |
|
| 19 | 181 | | bodyshapeRetriever?.Dispose(); |
| 19 | 182 | | eyesRetriever?.Dispose(); |
| 19 | 183 | | eyebrowsRetriever?.Dispose(); |
| 19 | 184 | | mouthRetriever?.Dispose(); |
| | 185 | |
|
| 19 | 186 | | if (eyesRenderer != null) |
| 2 | 187 | | Object.Destroy(eyesRenderer.material); |
| 19 | 188 | | if (eyebrowsRenderer != null) |
| 2 | 189 | | Object.Destroy(eyebrowsRenderer.material); |
| 19 | 190 | | if (mouthRenderer != null) |
| 2 | 191 | | Object.Destroy(mouthRenderer.material); |
| | 192 | |
|
| 19 | 193 | | upperBodyRenderer = null; |
| 19 | 194 | | lowerBodyRenderer = null; |
| 19 | 195 | | feetRenderer = null; |
| 19 | 196 | | headRenderer = null; |
| 19 | 197 | | eyesRenderer = null; |
| 19 | 198 | | eyebrowsRenderer = null; |
| 19 | 199 | | mouthRenderer = null; |
| 19 | 200 | | } |
| | 201 | | } |
| | 202 | | } |