| | 1 | | using DCL; |
| | 2 | | using System; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace AvatarSystem |
| | 6 | | { |
| | 7 | | public interface IAvatarFactory : IService |
| | 8 | | { |
| | 9 | | IAvatar CreateAvatar( |
| | 10 | | GameObject avatarContainer, |
| | 11 | | IAnimator animator, |
| | 12 | | ILOD lod, |
| | 13 | | IVisibility visibility); |
| | 14 | |
|
| | 15 | | IAvatar CreateAvatarWithHologram( |
| | 16 | | GameObject avatarContainer, |
| | 17 | | Transform avatarRevealContainer, |
| | 18 | | GameObject armatureContainer, |
| | 19 | | IAnimator animator, |
| | 20 | | ILOD lod, |
| | 21 | | IVisibility visibility |
| | 22 | | ); |
| | 23 | |
|
| 493 | 24 | | void IDisposable.Dispose() { } |
| | 25 | |
|
| 493 | 26 | | void IService.Initialize() { } |
| | 27 | | } |
| | 28 | | } |