< Summary

Class:AvatarSystem.NoLODs
Assembly:AvatarSystem
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/AvatarSystem/NoLODs.cs
Covered lines:1
Uncovered lines:5
Coverable lines:6
Total lines:17
Line coverage:16.6% (1 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Bind(...)0%2100%
SetLodIndex(...)0%2100%
SetImpostorTexture(...)0%2100%
SetImpostorTint(...)0%2100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/AvatarSystem/NoLODs.cs

#LineLine coverage
 1using DCL;
 2using UnityEngine;
 3
 4namespace AvatarSystem
 5{
 6    public class NoLODs : Singleton<NoLODs>, ILOD
 7    {
 08        public int lodIndex { get; }
 9
 010        public void Bind(Renderer combinedAvatar) { }
 011        public void SetLodIndex(int lodIndex, bool inmediate = false) { }
 012        public void SetImpostorTexture(Texture2D texture) { }
 013        public void SetImpostorTint(Color color) { }
 14
 43015        public void Dispose() { }
 16    }
 17}