| | 1 | | using System; |
| | 2 | | using System.Threading; |
| | 3 | | using Cysharp.Threading.Tasks; |
| | 4 | | using DCL; |
| | 5 | | using DCL.Components; |
| | 6 | | using DCL.Helpers; |
| | 7 | | using UnityEngine; |
| | 8 | |
|
| | 9 | | namespace AvatarSystem |
| | 10 | | { |
| | 11 | | public class WearableRetriever : IWearableRetriever |
| | 12 | | { |
| | 13 | | private const string FEATURE_GLTFAST = "gltfast"; |
| 48 | 14 | | public Rendereable rendereable { get; private set; } |
| | 15 | |
|
| | 16 | | private RendereableAssetLoadHelper loaderAssetHelper; |
| | 17 | |
|
| | 18 | |
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| | 19 | |
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| | 20 | | public async UniTask<Rendereable> Retrieve(GameObject container, ContentProvider contentProvider, string baseUrl |
| | 21 | | { |
| 8 | 22 | | ct.ThrowIfCancellationRequested(); |
| | 23 | |
|
| | 24 | | try |
| | 25 | | { |
| 8 | 26 | | loaderAssetHelper?.Unload(); |
| | 27 | |
|
| 8 | 28 | | loaderAssetHelper = new RendereableAssetLoadHelper(contentProvider, baseUrl, CheckGLTFastFeature); |
| | 29 | |
|
| 8 | 30 | | loaderAssetHelper.settings.forceNewInstance = false; |
| | 31 | | // TODO Review this hardcoded offset and try to solve it by offseting the Avatar container |
| 8 | 32 | | loaderAssetHelper.settings.initialLocalPosition = Vector3.up * AvatarSystemUtils.AVATAR_Y_OFFSET; |
| 8 | 33 | | loaderAssetHelper.settings.cachingFlags = MaterialCachingHelper.Mode.CACHE_SHADERS; |
| 8 | 34 | | loaderAssetHelper.settings.visibleFlags = AssetPromiseSettings_Rendering.VisibleFlags.INVISIBLE; |
| 8 | 35 | | loaderAssetHelper.settings.parent = container.transform; |
| 8 | 36 | | loaderAssetHelper.settings.layer = container.layer; |
| | 37 | |
|
| 8 | 38 | | bool done = false; |
| 8 | 39 | | Exception exception = null; |
| | 40 | |
|
| | 41 | | void OnSuccessWrapper(Rendereable rendereable) |
| | 42 | | { |
| 8 | 43 | | loaderAssetHelper?.ClearEvents(); |
| 8 | 44 | | done = true; |
| 8 | 45 | | this.rendereable = rendereable; |
| 8 | 46 | | } |
| | 47 | |
|
| | 48 | | void OnFailEventWrapper(Exception e) |
| | 49 | | { |
| 0 | 50 | | exception = e; |
| 0 | 51 | | loaderAssetHelper?.ClearEvents(); |
| 0 | 52 | | done = true; |
| 0 | 53 | | rendereable = null; |
| 0 | 54 | | } |
| | 55 | |
|
| 8 | 56 | | loaderAssetHelper.OnSuccessEvent += OnSuccessWrapper; |
| 8 | 57 | | loaderAssetHelper.OnFailEvent += OnFailEventWrapper; |
| 8 | 58 | | loaderAssetHelper.Load(mainFile, AvatarSystemUtils.UseAssetBundles() ? RendereableAssetLoadHelper.Loadin |
| | 59 | |
|
| | 60 | | // AttachExternalCancellation is needed because a cancelled WaitUntil UniTask requires a frame |
| 170 | 61 | | await UniTask.WaitUntil(() => done, cancellationToken: ct).AttachExternalCancellation(ct); |
| | 62 | |
|
| 8 | 63 | | if (exception != null) |
| 0 | 64 | | throw exception; |
| | 65 | |
|
| 8 | 66 | | if (rendereable == null) |
| 0 | 67 | | throw new Exception($"Couldnt retrieve Wearable assets at: {mainFile}"); |
| | 68 | |
|
| 8 | 69 | | return rendereable; |
| | 70 | | } |
| 0 | 71 | | catch (OperationCanceledException e) |
| | 72 | | { |
| 0 | 73 | | Dispose(); |
| 0 | 74 | | throw; |
| | 75 | | } |
| 8 | 76 | | } |
| | 77 | | private bool CheckGLTFastFeature() => |
| 8 | 78 | | DataStore.i.featureFlags.flags.Get().IsFeatureEnabled(FEATURE_GLTFAST); |
| | 79 | |
|
| 8 | 80 | | public void Dispose() { loaderAssetHelper?.Unload(); } |
| | 81 | | } |
| | 82 | | } |