< Summary

Class:FloatVariable
Assembly:BaseVariable
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/Variables/FloatVariable.cs
Covered lines:1
Uncovered lines:0
Coverable lines:1
Total lines:7
Line coverage:100% (1 of 1)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Equals(...)0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/Variables/FloatVariable.cs

#LineLine coverage
 1using UnityEngine;
 2
 3[CreateAssetMenu(fileName = "FloatVariable", menuName = "Variables/FloatVariable")]
 4public class FloatVariable : BaseVariableAsset<float>
 5{
 206    public override bool Equals(float other) { return other == value; }
 7}

Methods/Properties

Equals(System.Single)