< Summary

Class:LongVariable
Assembly:BaseVariable
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/Variables/LongVariable.cs
Covered lines:0
Uncovered lines:1
Coverable lines:1
Total lines:7
Line coverage:0% (0 of 1)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Equals(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/DataStore/Variables/LongVariable.cs

#LineLine coverage
 1using UnityEngine;
 2
 3[CreateAssetMenu(fileName = "LongVariable", menuName = "Variables/LongVariable")]
 4public class LongVariable : BaseVariableAsset<long>
 5{
 06    public override bool Equals(long other) { return other == value; }
 7}

Methods/Properties

Equals(System.Int64)