| | 1 | | using System; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace DCL.Helpers |
| | 6 | | { |
| | 7 | | public class CrashPayloadPositionTracker : IDisposable |
| | 8 | | { |
| 0 | 9 | | public List<Vector3> movePositions = new List<Vector3>(); |
| 0 | 10 | | public List<Vector3> teleportPositions = new List<Vector3>(); |
| | 11 | |
|
| | 12 | | private float lastPositionUpdate; |
| 0 | 13 | | private float positionUpdateInterval = 30.0f; |
| 0 | 14 | | private int maxQueueSize = 50; |
| 0 | 15 | | private readonly DataStore_Player dataStorePlayer = DataStore.i.player; |
| | 16 | |
|
| 0 | 17 | | public CrashPayloadPositionTracker() |
| | 18 | | { |
| 0 | 19 | | dataStorePlayer.playerGridPosition.OnChange += OnPositionChange; |
| 0 | 20 | | dataStorePlayer.lastTeleportPosition.OnChange += OnTeleport; |
| 0 | 21 | | } |
| | 22 | |
|
| | 23 | | public void Dispose() |
| | 24 | | { |
| 0 | 25 | | dataStorePlayer.playerGridPosition.OnChange -= OnPositionChange; |
| 0 | 26 | | dataStorePlayer.lastTeleportPosition.OnChange -= OnTeleport; |
| 0 | 27 | | } |
| | 28 | |
|
| | 29 | | private void OnTeleport(Vector3 current, Vector3 previous) |
| | 30 | | { |
| 0 | 31 | | teleportPositions.Add(current); |
| | 32 | |
|
| 0 | 33 | | if (teleportPositions.Count > maxQueueSize) |
| 0 | 34 | | teleportPositions.RemoveAt(0); |
| 0 | 35 | | } |
| | 36 | |
|
| | 37 | | private void OnPositionChange(Vector2Int current, Vector2Int previous) |
| | 38 | | { |
| 0 | 39 | | if (lastPositionUpdate + positionUpdateInterval > Time.time) |
| | 40 | | { |
| 0 | 41 | | movePositions.Add(dataStorePlayer.playerWorldPosition.Get()); |
| 0 | 42 | | lastPositionUpdate = Time.time; |
| | 43 | |
|
| 0 | 44 | | if (movePositions.Count > maxQueueSize) |
| 0 | 45 | | movePositions.RemoveAt(0); |
| | 46 | | } |
| 0 | 47 | | } |
| | 48 | | } |
| | 49 | | } |