< Summary

Class:DCL.Components.OnPointerHoverExit
Assembly:DCL.Components.Events
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/UUIDEventComponentsPlugin/UUIDComponent/OnPointerHoverExit.cs
Covered lines:8
Uncovered lines:1
Coverable lines:9
Total lines:31
Line coverage:88.8% (8 of 9)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
OnPointerHoverExit()0%110100%
SetHoverState(...)0%330100%
GetClassId()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/UUIDEventComponentsPlugin/UUIDComponent/OnPointerHoverExit.cs

#LineLine coverage
 1using DCL.Interface;
 2using DCL.Models;
 3
 4namespace DCL.Components
 5{
 6    public class OnPointerHoverExit : OnPointerHoverEvent
 7    {
 8        public const string NAME = "pointerHoverExit";
 9
 710        private bool isHovering = true;
 11
 12        public override void SetHoverState(bool hoverState)
 13        {
 214            base.SetHoverState(hoverState);
 215            if (!hoverState && isHovering)
 16            {
 117                Model model = this.model as Model;
 118                WebInterface.ReportOnPointerHoverExitEvent(scene.sceneData.sceneNumber, model.uuid);
 19            }
 20
 221            isHovering = hoverState;
 222        }
 23
 24        public override int GetClassId()
 25        {
 026            return (int) CLASS_ID_COMPONENT.UUID_ON_HOVER_EXIT;
 27        }
 28
 429        protected override string uuidComponentName => "pointerHoverExit";
 30    }
 31}