| | 1 | | using DCL.Interface; |
| | 2 | | using DCL.Models; |
| | 3 | |
|
| | 4 | | namespace DCL.Components |
| | 5 | | { |
| | 6 | | public class OnPointerHoverExit : OnPointerHoverEvent |
| | 7 | | { |
| | 8 | | public const string NAME = "pointerHoverExit"; |
| | 9 | |
|
| 7 | 10 | | private bool isHovering = true; |
| | 11 | |
|
| | 12 | | public override void SetHoverState(bool hoverState) |
| | 13 | | { |
| 2 | 14 | | base.SetHoverState(hoverState); |
| 2 | 15 | | if (!hoverState && isHovering) |
| | 16 | | { |
| 1 | 17 | | Model model = this.model as Model; |
| 1 | 18 | | WebInterface.ReportOnPointerHoverExitEvent(scene.sceneData.sceneNumber, model.uuid); |
| | 19 | | } |
| | 20 | |
|
| 2 | 21 | | isHovering = hoverState; |
| 2 | 22 | | } |
| | 23 | |
|
| | 24 | | public override int GetClassId() |
| | 25 | | { |
| 0 | 26 | | return (int) CLASS_ID_COMPONENT.UUID_ON_HOVER_EXIT; |
| | 27 | | } |
| | 28 | |
|
| 4 | 29 | | protected override string uuidComponentName => "pointerHoverExit"; |
| | 30 | | } |
| | 31 | | } |