< Summary

Class:DCL.ECSComponents.AudioSourceSerializer
Assembly:DCL.ECSComponents.AudioSource
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/AudioSource/Serialization/AudioSourceSerializer.cs
Covered lines:0
Uncovered lines:6
Coverable lines:6
Total lines:22
Line coverage:0% (0 of 6)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Serialize(...)0%2100%
Deserialize(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/AudioSource/Serialization/AudioSourceSerializer.cs

#LineLine coverage
 1using DCL.ECSComponents;
 2using Google.Protobuf;
 3
 4namespace DCL.ECSComponents
 5{
 6    public static class AudioSourceSerializer
 7    {
 8        public static byte[] Serialize(PBAudioSource model)
 9        {
 010            int size = model.CalculateSize();
 011            byte[] buffer = new byte[size];
 012            CodedOutputStream output = new CodedOutputStream(buffer);
 013            model.WriteTo(output);
 014            return buffer;
 15        }
 16
 17        public static PBAudioSource Deserialize(object data)
 18        {
 019            return PBAudioSource.Parser.ParseFrom((byte[])data);
 20        }
 21    }
 22}