< Summary

Class:DCL.ECSComponents.CameraModeRegister
Assembly:DCL.ECSComponents.CameraMode
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/CameraMode/CameraModeRegister.cs
Covered lines:10
Uncovered lines:0
Coverable lines:10
Total lines:29
Line coverage:100% (10 of 10)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
CameraModeRegister(...)0%220100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/CameraMode/CameraModeRegister.cs

#LineLine coverage
 1using System;
 2using DCL.ECSRuntime;
 3
 4namespace DCL.ECSComponents
 5{
 6    public class CameraModeRegister : IDisposable
 7    {
 8        private readonly ECSComponentsFactory factory;
 9        private readonly IECSComponentWriter componentWriter;
 10        private readonly int componentId;
 11
 2112        public CameraModeRegister(int componentId, ECSComponentsFactory factory, IECSComponentWriter componentWriter)
 13        {
 14            // since this component travels only one way (from renderer to scene) we don't need a handler
 2115            factory.AddOrReplaceComponent(componentId, CameraModeSerializer.Deserialize, () => null);
 2116            componentWriter.AddOrReplaceComponentSerializer<PBCameraMode>(componentId, CameraModeSerializer.Serialize);
 17
 2118            this.factory = factory;
 2119            this.componentWriter = componentWriter;
 2120            this.componentId = componentId;
 2121        }
 22
 23        public void Dispose()
 24        {
 225            factory.RemoveComponent(componentId);
 226            componentWriter.RemoveComponentSerializer(componentId);
 227        }
 28    }
 29}