< Summary

Class:DCL.ECSComponents.PBMeshCollider_Defaults
Assembly:DCL.ECSComponents.Defaults
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/Defaults/PBMeshCollider_Defaults.cs
Covered lines:3
Uncovered lines:0
Coverable lines:3
Total lines:20
Line coverage:100% (3 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
GetTopRadius(...)0%220100%
GetBottomRadius(...)0%220100%
GetColliderLayer(...)0%220100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/Defaults/PBMeshCollider_Defaults.cs

#LineLine coverage
 1namespace DCL.ECSComponents
 2{
 3    public static class PBMeshCollider_Defaults
 4    {
 5        public static float GetTopRadius(this PBMeshCollider.Types.CylinderMesh self)
 6        {
 37            return self.HasRadiusTop ? self.RadiusTop : 1;
 8        }
 9
 10        public static float GetBottomRadius(this PBMeshCollider.Types.CylinderMesh self)
 11        {
 312            return self.HasRadiusBottom ? self.RadiusBottom : 1;
 13        }
 14
 15        public static int GetColliderLayer(this PBMeshCollider self)
 16        {
 2817            return self.HasCollisionMask ? self.CollisionMask : ((int)ColliderLayer.ClPhysics | (int)ColliderLayer.ClPoi
 18        }
 19    }
 20}