< Summary

Class:DCL.ECSComponents.MaterialRegister
Assembly:DCL.ECSComponents.Material
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/Material/MaterialRegister.cs
Covered lines:11
Uncovered lines:0
Coverable lines:11
Total lines:30
Line coverage:100% (11 of 11)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
MaterialRegister(...)0%110100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/Material/MaterialRegister.cs

#LineLine coverage
 1using System;
 2using DCL.ECSRuntime;
 3
 4namespace DCL.ECSComponents
 5{
 6    public class MaterialRegister : IDisposable
 7    {
 8        private readonly ECSComponentsFactory factory;
 9        private readonly IECSComponentWriter componentWriter;
 10        private readonly int componentId;
 11
 2412        public MaterialRegister(int componentId, ECSComponentsFactory factory, IECSComponentWriter componentWriter, IInt
 13        {
 2414            factory.AddOrReplaceComponent(componentId,
 15                ProtoSerialization.Deserialize<PBMaterial>,
 116                () => new MaterialHandler(internalComponents.materialComponent, internalComponents.videoMaterialComponen
 2417            componentWriter.AddOrReplaceComponentSerializer<PBMaterial>(componentId, ProtoSerialization.Serialize);
 18
 2419            this.factory = factory;
 2420            this.componentWriter = componentWriter;
 2421            this.componentId = componentId;
 2422        }
 23
 24        public void Dispose()
 25        {
 226            factory.RemoveComponent(componentId);
 227            componentWriter.RemoveComponentSerializer(componentId);
 228        }
 29    }
 30}