< Summary

Class:DCL.ECSComponents.MeshColliderRegister
Assembly:DCL.ECSComponents.MeshCollider
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/MeshCollider/MeshColliderRegister.cs
Covered lines:10
Uncovered lines:1
Coverable lines:11
Total lines:31
Line coverage:90.9% (10 of 11)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
MeshColliderRegister(...)0%110100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/MeshCollider/MeshColliderRegister.cs

#LineLine coverage
 1using System;
 2using DCL.ECSRuntime;
 3
 4namespace DCL.ECSComponents
 5{
 6    public class MeshColliderRegister : IDisposable
 7    {
 8        private readonly ECSComponentsFactory factory;
 9        private readonly IECSComponentWriter componentWriter;
 10        private readonly int componentId;
 11
 2112        public MeshColliderRegister(int componentId, ECSComponentsFactory factory, IECSComponentWriter componentWriter,
 13            IInternalECSComponents internalComponents)
 14        {
 2115            factory.AddOrReplaceComponent(componentId,
 16                ProtoSerialization.Deserialize<PBMeshCollider>,
 017                () => new MeshColliderHandler(internalComponents.onPointerColliderComponent, internalComponents.physicCo
 2118            componentWriter.AddOrReplaceComponentSerializer<PBMeshCollider>(componentId, ProtoSerialization.Serialize);
 19
 2120            this.factory = factory;
 2121            this.componentWriter = componentWriter;
 2122            this.componentId = componentId;
 2123        }
 24
 25        public void Dispose()
 26        {
 227            factory.RemoveComponent(componentId);
 228            componentWriter.RemoveComponentSerializer(componentId);
 229        }
 30    }
 31}