< Summary

Class:DCLPlugins.ECSComponents.RaycastRegister
Assembly:DCL.ECSComponents.Raycast
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/Raycast/Raycast.cs
Covered lines:10
Uncovered lines:1
Coverable lines:11
Total lines:33
Line coverage:90.9% (10 of 11)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
RaycastRegister(...)0%110100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/Raycast/Raycast.cs

#LineLine coverage
 1using DCL.ECSComponents;
 2using DCL.ECSRuntime;
 3using DCLPlugins.ECSComponents.Raycast;
 4
 5namespace DCLPlugins.ECSComponents
 6{
 7    public class RaycastRegister
 8    {
 9        private readonly ECSComponentsFactory factory;
 10        private readonly IECSComponentWriter componentWriter;
 11        private int componentId;
 12
 2113        public RaycastRegister(int componentId, ECSComponentsFactory factory, IECSComponentWriter componentWriter, IInte
 14        {
 2115            factory.AddOrReplaceComponent(
 16                componentId,
 17                ProtoSerialization.Deserialize<PBRaycast>,
 018                () => new RaycastComponentHandler(componentWriter, internalComponents.physicColliderComponent)
 19            );
 2120            componentWriter.AddOrReplaceComponentSerializer<PBRaycast>(componentId, ProtoSerialization.Serialize);
 21
 2122            this.factory = factory;
 2123            this.componentWriter = componentWriter;
 2124            this.componentId = componentId;
 2125        }
 26
 27        public void Dispose()
 28        {
 229            factory.RemoveComponent(componentId);
 230            componentWriter.RemoveComponentSerializer(componentId);
 231        }
 32    }
 33}