< Summary

Class:DCL.ECSComponents.ECSTransform
Assembly:DCL.ECSComponents.Transform.Data
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/Transform/Data/ECSTransform.cs
Covered lines:3
Uncovered lines:0
Coverable lines:3
Total lines:12
Line coverage:100% (3 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
ECSTransform()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/Transform/Data/ECSTransform.cs

#LineLine coverage
 1using UnityEngine;
 2
 3namespace DCL.ECSComponents
 4{
 5    public class ECSTransform
 6    {
 307        public Vector3 position = Vector3.zero;
 308        public Vector3 scale = Vector3.one;
 309        public Quaternion rotation = Quaternion.identity;
 10        public long parentId = 0;
 11    }
 12}

Methods/Properties

ECSTransform()