< Summary

Class:DCL.ECSComponents.UITransformRegister
Assembly:DCL.ECSComponents.UITransform
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/UITransform/UITransformRegister.cs
Covered lines:11
Uncovered lines:0
Coverable lines:11
Total lines:31
Line coverage:100% (11 of 11)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
UITransformRegister(...)0%110100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/UITransform/UITransformRegister.cs

#LineLine coverage
 1using System;
 2using DCL.ECS7.InternalComponents;
 3using DCL.ECSRuntime;
 4
 5namespace DCL.ECSComponents
 6{
 7    public class UITransformRegister : IDisposable
 8    {
 9        private readonly ECSComponentsFactory factory;
 10        private readonly IECSComponentWriter componentWriter;
 11        private readonly int componentId;
 12
 2113        public UITransformRegister(int componentId, ECSComponentsFactory factory,
 14            IECSComponentWriter componentWriter, IInternalECSComponent<InternalUiContainer> internalUiContainer)
 15        {
 2116            var handler = new UITransformHandler(internalUiContainer, componentId);
 2117            factory.AddOrReplaceComponent(componentId, ProtoSerialization.Deserialize<PBUiTransform>, () => handler);
 2118            componentWriter.AddOrReplaceComponentSerializer<PBUiTransform>(componentId, ProtoSerialization.Serialize);
 19
 2120            this.factory = factory;
 2121            this.componentWriter = componentWriter;
 2122            this.componentId = componentId;
 2123        }
 24
 25        public void Dispose()
 26        {
 227            factory.RemoveComponent(componentId);
 228            componentWriter.RemoveComponentSerializer(componentId);
 229        }
 30    }
 31}