< Summary

Class:DCL.ECSComponents.VisibilityComponentRegister
Assembly:DCL.ECSComponents.VisibilityComponent
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/VisibilityComponent/VisibilityComponentRegister.cs
Covered lines:10
Uncovered lines:0
Coverable lines:10
Total lines:29
Line coverage:100% (10 of 10)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
VisibilityComponentRegister(...)0%110100%
Dispose()0%110100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLPlugins/ECS7/ECSComponents/VisibilityComponent/VisibilityComponentRegister.cs

#LineLine coverage
 1using System;
 2using DCL.ECS7.InternalComponents;
 3using DCL.ECSRuntime;
 4
 5namespace DCL.ECSComponents
 6{
 7    public class VisibilityComponentRegister : IDisposable
 8    {
 9        private readonly ECSComponentsFactory factory;
 10        private readonly IECSComponentWriter componentWriter;
 11        private readonly int componentId;
 12
 2113        public VisibilityComponentRegister(int componentId, ECSComponentsFactory factory, IECSComponentWriter componentW
 14        {
 2115            factory.AddOrReplaceComponent(componentId, ProtoSerialization.Deserialize<PBVisibilityComponent>, () => new 
 2116            componentWriter.AddOrReplaceComponentSerializer<PBVisibilityComponent>(componentId, ProtoSerialization.Seria
 17
 2118            this.factory = factory;
 2119            this.componentWriter = componentWriter;
 2120            this.componentId = componentId;
 2121        }
 22
 23        public void Dispose()
 24        {
 225            factory.RemoveComponent(componentId);
 226            componentWriter.RemoveComponentSerializer(componentId);
 227        }
 28    }
 29}